Today was the first day of Jump Festa 2017 held at the same location as Tokyo Game Show, Makuhari Messe in Chiba. Although this event was mostly to showcase multiple series of Jump comics, many other gaming companies also had booths for fans to stop by, purchase merchandise, and maybe even play a demo of a new game.
* For anyone interested in seeing more general photos that I took at Jump Festa, you can view my photos here.
There wasn’t much fanfare for NieR:Automata at this event, but we did get a new trailer as well as the new 2B / YoRHa hoodie!
As of yet, Square Enix has not posted their official trailer video to their YouTube account, but they did stream it live…from which Gematsu sucked it up and spat it out in the form of this video:
Here hare some additional screens from the new trailer:
The robotic face pictured above is actually the “head” of this gigantic machine.
Dengeki had their first Live Broadcast showcasing the beginning portion of the up-coming NieR:Automata demo last night. I was busy at a dinner party with people from work, so I apologize for the delay in this post.
Beginning the broadcast, we are introduced to the cast on the show:
Dengeki Writer Tadatsugu and Ishikawa Yui
Voice of “heroine” 9S Hanae Natsuki & “DJ” Saito Yosuke
Platinum Games Producer Nishimura Eijiro
■PS4 Vs. PS4 Pro
The first topic of choice was comparing the differences between the PS4 and PS4 Pro versions of the game:
Motion Blur – This feature is meant to be demonstrated in actual motion, but the PS4 Pro adds a little bit of motion blur to make movement more realistic.
Light/Shadows – The beams of light and details of shadows are more clearly defined.
Detailed Shadows – The PS4 Pro version has a much higher defined shadow.
For me, I don’t need these added details in order to enjoy the game. In my current financial situation, I would much rather go with the PS4 instead of the Pro.
■Difficulty Levels
Next we were shown the Difficulty Select menu. As it was stated before, the player is able to change the level of difficulty at anytime during the game. According to these screens, there are a total of four difficulty levels: Easy, Normal, Hard, and Very Hard.
The descriptions for each difficulty level is pretty entertaining as well… Probably.
Another thing to keep in mind is that the Auto Mode is only accessible from the Easy difficulty setting. Just like the rest of the difficulties, you are able to enter the Auto Mode at any time. The System Message also details exactly what areas the Auto Mode will help you with.
■The Demo: Setting
We’re shown very briefly a screen of text which details the setting of the demo. I had originally thought the demo would be merely a YoRHa training simulation on the Bunker (which is may still be), but the events that take place here appear to follow along with the clips of the Opening Sequence Conte that I translated before.
First off, let me translate the setting screen:
243rd Descent Mission
Mission Dispatch Date: March 10, 11945 Target to be Destroyed: Enemy Massive-scale Weapon (Various specifications confirmed) Active Units: 1D (Captain), 2B, 7E, 4B, 11B, 12H
Mission Details:
According to the information gathered by the Intelligence Squadron, it is clear that “there is Bio-machine activity with a large-scale weapon in the Factory Ruins in which Mankind has sent you”. Additionally, the Analysis Squadron reports that after thorough inspection of the Bio-machines’ activities and the amount of materials they’ve gathered, it has been concluded that “it is highly probable that they are building a weapon of massive proportions.”
The objective of this Assault Mission includes the dispatch of a 6-unit squadron to the enemy territory (the Factory Ruins) to gather intel of the area and the large-scale weapon in order to destroy it. Unit 9S from the Intelligence Squadron is scheduled to rendezvous and assist with the mission.
End of transmission.
It was stated that the B Type of androids is an all-rounded “Battler” model series, whereas the S Type is the analytical, information gathering “Scanner” model series. I entirely forgot that an old page detailing information on the YoRHa idol group from DearStage listed additional android types. So, here’s what each type is likely to stand for, including the discontinued type designations:
A – Attacker (Discontinued)
G – Gunner (Discontinued)
S – Scanner
B – Battler
D – Defender
E – Executioner
H – Healer
Edit: September 2, 2018. As a little aside here, I’ve been misinterpreting the “Cancellers” as a stand-alone YoRHa Type Model–the Type C–but this was a headcannon that apparently I made so long ago that it solidified as fact in my brain. After confirming with Yoko, he states that the YoRHa Type C models have not been revealed thus far. This is likely a system built into the aerial flight units to help shield them from enemy fire as they descend through Earth orbit.
Continuing with the information from the Opening Sequence Conte, 2B is flying in her “Ho229” aerial suit (the mech) and it eventually receives massive damage before 2B has to jump from it. This is where Pod042 quickly states the situation:
Pod042:
Ho229 equipment has received massive damage. Abandon operation. General communication system down. Booting the Laser Communication System. Scanning terrain……long-distance. Transferring control to FCS. Transferring control to IMU. Booting FFCS. Signal from 2B’s Black Box confirmed. Booting NFCS. Beginning secondary assessment sequence of 2B’s vitals. Beginning short-range camouflage pulse. Booting close-range battle parameters. Enemy response, massive numbers detected.
2B:
I can see that.
In this sequence, we see 2B battling some Lv1 Bio-machines of small to medium sizes within an enclosed area.
When she defeats the larger machine:
Pod042: Enemy destruction confirmed.
2B:
Not yet…..
And that’s when the gigantic saw busts through the wall.
And we’re presented with a warning screen that lists the enemy’s name in classic Angelic Script format, which reads “Mars”.
When 2B first engages in battle with this huge machine, she wonders if this is the “Massive-scale Weapon” that they were charged to destroy, but Pod042 tells her that it is, unfortunately, not their target.
Eventually, 2B thinks that she’s defeated the gigantic machine, but it comes after her with another saw. This time, she gets a little help–and scolding–from 9S.
“It’s dangerous if you don’t make sure it’s dead…”
9S:
You’re 2B, right? I’m 9S. I’ve been instructed to assist you.
2B:
I understand.
9S:
So that big can opener was the “Massive-scale Weapon” we were after?
2B:
No. It seems like it was just a defense mechanism.
9S:
Then… I guess we’ll have to look for it.
I’ve got an aerial suit, so I’ll take a look around out here.
2B:
Alright. I’ll search the area inside.
■Merchandise: YoRHa / 2B Hoodie
This is the new hoodie that will first become available at Jump Festa this weekend at the Square Enix booth. This item will also be available from the Japanese SQEX e-STORE at a later date.
■NieR Music Concert & Talk Live Blu-ray
The very nice Blu-ray of the NieR Music Concert & Talk Live event that was held this past April was just released on December 14. This also became the present for a lucky viewer on the NicoNico side of the broadcast; the blu-ray would be opened and signed by the hosts of this broadcast.
■The Resistance Camp, Items, and Weapons
As it had been shown in past live streams of the game, the Resistance Camp is populated by many different types of androids, some very human-like types and others that clearly resemble tin robots. Devola and Popola also reside somewhere in the camp.
Within the camp are item and weapon shops, people to talk to and even some who will enlist your help in the form of quests. Here’s a quick glance at the Item and Weapon Shops:
Producer Saito Yosuke mentions that you are able to obtain new weapons from the shop or by discovering them out in the field. Weapons can also be upgraded with the use of items that you gather from defeating enemies. Weapon upgrades can be done in the Weapon Shop menu:
Buy
Upgrade
Sell
Of course, Weapon Stories are back in Automata, so you can expect to see the typical 4-step story progression for each weapon. And with the collaboration with FFXV, Noctis’ Engine Blade will be a usable weapon in Automata along with its own Weapon Story.
Speaking of weapons, another type of weapon was announced during the PSX events in the US and Mexico: the spear! Here is a quick look at the names of these weapons:
■Other Playable Characters & The Open World
At about 39 minutes into the live broadcast, Saito says that at some point in the game, 9S will become a playable character. He wouldn’t elaborate on that any further before Tadatsugu followed up with another question regarding the “Open World” aspect of the game. He went on to say that each area connects seamlessly (no loading time necessary), but there are parts of the story in which some areas are closed off to you…possibly making this definition of “Open World” a little less open. Perhaps it’s more like FFXV in which the majority of the world is free to roam as you like…up until a point. I guess we’ll have to wait and see.
■Android Report – Multiplayer?
During the gameplay footage, one of the hosts playing the game died, which displayed the “Android Report” screen…which they didn’t want to release just yet.
As far as the YoRHa stage play goes, upon the destruction of the androids, their remaining data is uplinked to the Bunker to be used in the creation of future, more advanced androids. Could this be the function that would utilize multiplayer aspects? Maybe this is a sort of scoreboard in which you can view when and how players DIED. lol
■Further Collaborations and More!
A weapon or other equipment from NieR:Automata will be in PSO2! (Expect to see Emil’s head)
▶︎ The collaboration with PSO2 will include the following items from NieR:Automata:
Costumes and hair designs of 2B, 9S, A2
Accessories
Weapons
Lobby Actions
Mag: “Pod”
Theme Song Music
A weapon or piece of armor from NieR:Automata will appear in Monster Hunter Frontier Z! There will even be a related original quest as well! (Expect to see Emil’s head)
A “visual summary” of the game detailing its artwork, additional text by Yoko Taro, and more will be released on the same day as the game (Size: B5).
Dengeki has been the publisher of the these giant collections known as the “complete guide” for these games, and they plan to release their next work for NieR:Automata sometime toward the end of March! (Size: B5, Pages: Roughly 300 pages)
Regarding the release of the guidebooks, Hanae suggests that the publisher release enough books since it was very difficult for him to even find one to buy! Let’s hope they listen to him!
Credits:
All translations and photo edits on this page were done by me. Photos from the Dengeki 1st Live Broadcast were taken from the YouTube version of the broadcast.
Toward the end of November, Odd Entertainment released a PV video for Yoko Taro’s upcoming stage play based off of his manga series Thou Shalt Not Die / Kimi Shi ni Tamou Koto Nakare. Along with the video that serves as a great character introduction video is the gorgeous theme song sung by Kuryuu Mina (栗生みな) who plays the character of Botan, a returning character from the manga series.
The official Twitter account for the stage play announced that this song, entitled “Colorless”, is now available for purchase at the following links:
Just the name alone, I think, carries a lot of meaning with it considering all the characters in the play are named after…
COLORS
Whether you’re a fan of Yoko Taro, the manga series, or whatever, this is a freaking kick-ass song that you need to hear at least once. I can easily see myself listening to this on eternal repeat for a good, long while…!
I’m hoping they will release a CD version of the song at the performance of the play so that I can get some official lyrics. I’ll work on my own version (by ear), but here is the opening verse with my adapted English translation:
見上げた空から降る
闇色無数の雫
アスファルト黒く滲む
変わって行く街
look at the sky, there’s something falling
it’s like they’re countless drops of darkness
they stain the ground and everything in sight
forever changing the city
The main part from the refrain is this line:
続けて 真っ直ぐに サヨウナラ
Keep at it Straight ahead Good-bye
……and as it turns out, I couldn’t help but purchase tickets for EVERY show of the stage play. It’s a lot of money, but I kinda feel like this is what my dad would have wanted me to do, to go and enjoy something that I felt really passionate for… And so that’s what I will do. I’m so excited and yet really afraid that these poor performers will think I’m some crazy freak or something… but y’all know part of that’s true, right? lol Nah, I’m just really, really shy by nature, which I really doubt any of that comes through properlly over the Internet. haha
Anyway, it looks like I’m going to be pretty busy on the 22nd when the NieR:Automata demo comes out, so I’ll try to get videos and what-not of that out as soon as I can. I hope they’ll have the demo ready for download relatively early in the day… because the first show of the play that day is at 2:00PM…
Dengeki PlayStation will host their first NieR:Automata Live Broadcast this Thursday, December 15 at 8:00PM (Japan Standard Time).
More gameplay footage and new info is scheduled to be released. Ishikawa Yui (2B), Hanae Natsuki (9S), Saito Yosuke (SQEX), Nishimura Eijiro (PG), and Tadatsugu (MC) will be on the show.
Fans have suggested that potential areas of discussion may revolve around the upcoming demo and/or Jump Festa this Saturday, December 17th. Remember, the new NieR YoRHa/2B designed hoodie will be available first at the event before it’s brought over to the SQEX e-STORE.
Personally… I won’t be able to watch this live as it’s happening since my company scheduled an “enkai” that night. I’m really sorry about that, but I will get home to report the new goodness as soon as I can! Thanks!!