Square Enix Registered a New Trademark for NieR

According to Chizai Watch, Square Enix has registered a new trademark under the single-word title “NieR”.

This is important because SQEX never had a registered trademark to cover the entirety of the NieR series, including NieR Gestalt/Replicant, NieR:Automata, and all the other related off-shoots. This trademark would remedy that.

Please note that this announcement does not reveal any up-coming release for the series, merely that SQEX wants to combine all previously registered trademarks under a single franchise. This will be easier to manage it as a whole as we move into the future. What this does suggest is that SQEX is clearly thinking about the future of the series and that we will likely continue to see new releases and additional merch, although I doubt we’ll ever get a NieR themed Mahjong set. This is merely to help SQEX cover their bases. lol

  • Public Announcement Date: December 17, 2019
  • Gazette Classification Release – Publication of Registered Trademark
  • Business Application Number: 2019-150734(T2019-150734)
  • Application Date: Reiwa 1, November 29 (November 29, 2019)

Categories

  • Class 9: Machinery and Appliances
  • Class 16: Paper
  • Class 28: Toys
  • Class 41: Education / Entertainment

Product Services

  1. Ornamental magnets
  2. Software for commercial video game consoles
  3. Programs for commercial video game consoles
  4. Telecommunications mechanical equipment
  5. Cell Phone Straps
  6. Other Telecommunications Equipment Parts and Accessories
  7. Computer Software
  8. Computer Software
  9. Computer Gaming Software
  10. Virtual Reality Game Software
  11. Electronic Circuits, Magnetic Tapes, Magnetic Disks, Optical Disks, ROM Cartridges, and Other Storage Mediums that Store Computer Programs
  12. Mouse Pads
  13. Flash Memory Cards (Unrecorded)
  14. Memory Card Cases
  15. CD case
  16. Computer keyboards
  17. Computer joysticks
  18. Other electronic application mechanical equipment
  19. Electronic application machinery parts and accessories
  20. Home video game toy software
  21. Home video game toy programs
  22. Video game software
  23. Home video game software
  24. Electronic gaming programs
  25. Electronic circuits, magnetic disks, optical disks, ROM cartridges and other storage devices that save files for home video games
  26. Gaming software for mobile devices
  27. Gaming programs for mobile devices
  28. Electronic circuits, magnetic disks, optical disks, ROM cartridges and other storage media that save files for gaming mobile devices
  29. Recorded magnetic data recording media
  30. CDs with recorded music
  31. Recorded CDs and other recorded recording media
  32. Downloadable music and voice
  33. Downloadable ringtones for mobile phones
  34. Downloadable music (including ringtone music for mobile phones)
  35. Downloadable audio (including ringtone audio for mobile phones)
  36. The audio recordings of previously recorded music, fictional stories, and/or other recorded media on optical discs, magnetic disks, solid-state memory devices
  37. The video and audio recordings of previously recorded music, fictional stories, and/or other recorded media on optical discs, magnetic disks, solid-state memory devices
  38. Video discs with music and / or fictional stories
  39. Video cassettes with music and / or fictional stories
  40. Video discs and other recorded media
  41. Downloadable images (including video games, animated characters, card games, computer games, comics, novels, magazine art, text, graphics, and photo images
  42. Downloadable wallpaper image data for computers and / or mobile phones
  43. Downloadable screen saver data for computers and / or mobile phones
  44. Downloadable video footage
  45. Receiving and saving images that can be used on the Internet
  46. Electronic publications in the field of computer games, video games, comics, and entertainment
  47. Other electronic publications
  48. Office and household glues and adhesives
  49. Paper packaging containers
  50. Paper flags
  51. Card collection albums
  52. Stationery
  53. Trading cards
  54. Picture postcards
  55. Sheet music
  56. Song books
  57. Collection of photographs/images
  58. Calendars
  59. Posters
  60. Catalogs
  61. Pamphlets / Brochures
  62. Information and guides in magazines, manuals, and books on commercial games
  63. Information and guides in magazines, manuals, and books on computer games
  64. Information and guides in magazines, manuals, and books on home video games
  65. Information and guides in magazines, manuals, and books on games for mobile devices
  66. Comics and novels
  67. Magazines that cover material in comics
  68. Other Prints
  69. Calligraphy
  70. Photos
  71. Picture Frames
  72. Amusement park machine equipment and its parts and accessories
  73. Commercial home video game consoles
  74. Commercial gaming devices
  75. Commercial game robots
  76. Home video gaming toys
  77. Mobile device gaming toys
  78. Mobile device gaming toy storage case
  79. Game console joysticks
  80. Card game toys
  81. Other toys
  82. Dolls
  83. Board games
  84. Items to play Go
  85. Utagaruta
  86. Items to play Shougi
  87. Dice
  88. Sugoroku
  89. Dice cup
  90. Diamond game
  91. Items to play Chess
  92. Items to play Checkers
  93. Items for magic tricks
  94. Items to play Dominos
  95. Playing cards
  96. Japanese Hanafuda playing cards
  97. Yuugi cards
  98. Mahjong tools
  99. Pachinko machines and parts and accessories
  100. Pachinko slot machines and parts and accessories
  101. Yuugi equipment
  102. Items to play Billiards
  103. Trading card games
  104. Trading card game cards
  105. Professors to teach knowledge of the arts and/or sports
  106. Provision of online comics
  107. Provision of online magazines featuring computer games, video games, comics, and other entertainment
  108. Provision of electronic publications
  109. Planning, operation or holding concerts or music shows
  110. Provision of images and video using communication
  111. Provision of music and audio using communication
  112. Musical performances
  113. Providing information on musical performances or movie screenings
  114. Planning, operation or holding of events related to games, comics, animation, and movies
  115. Screening, production, and/or distribution of movies
  116. Provision of computer games using communication
  117. Provision of video games using communication
  118. Provision of virtual reality game centers
  119. Virtual reality using telecommunication devices (including mobile phone)
  120. Provision of recreational or amusement facilities for virtual reality using computer graphics technology
  121. Provision of information and guides on computer games and / or video games via the global communication network
  122. Provision of games through telecommunication
  123. Provision of game centers
  124. Provision of entertainment facilities
  125. Provision of computer games, video games, card games, entertainment information on animation, comics, novels, and magazines
  126. Providing information on the provision of games
  127. Provision of education and entertainment through membership
  • Applicant: Square Enix Co., Ltd.
  • Agent:
  • OCR text: Ni eR

YoRHa Ver.1.3aa and More!

Tonight’s live stream with the creators of NieR Gestalt/Replicant and NieR:Automata for the first bit of fanfare for the 10th Anniversary, we’ve received a bunch of new, juicy news:


NieR:Theatrical Orchestra 12020

TOKYO: Tokyo International Forum Hall A

Saturday, March 28
Evening – Open: 5:00pm / Start: 6:00pm

Sunday, March 29
Afternoon – Open: 11:00am / Start: 12:00pm
Evening – Open: 4:00pm / Start: 5:00pm

  • Composer: Okabe Keiichi
  • Voices:
    • Yusa Kouji (Older Brother Nier)
    • Nonaka Ai (Yonah)
    • Ishikawa Yui (2B)
    • Hanae Natsuki (9S)
    • Akiyama Kaoru (Pod153)
    • Yasumoto Hiroki (Pod042/Zinnia)
  • Vocalists:
    • Emi Evans
    • J’Nique Nicole
  • Conductor: Oi Takeshi

OSAKA: Osaka International Convention Center

Saturday, April 25
Afternoon – Open: 11:00am / Start: 12:00pm
Evening – Open: 4:00pm / Start: 5:00pm

  • Composer: Okabe Keiichi
  • Voices:
    • Yusa Kouji (Older Brother Nier)
    • Nonaka Ai (Yonah)
    • Ishikawa Yui (2B)
    • Hanae Natsuki (9S)
    • Kadowaki Mai (Emil)
    • Yasumoto Hiroki (Pod042/Zinnia)
  • Vocalists:
    • Emi Evans
    • J’Nique Nicole
  • Conductor: Oi Takeshi

Please be aware that the above scheduled performers are subject to change.

  • S Seats: 10,780 yen
  • A Seats: 8,580 yen

>> GET TICKETS HERE <<


YoRHa Ver.1.3a/A2

This is a fan-made photo-manipulation pic that I made myself, aka it’s not official.

The all-boys cast from YoRHa Ver.1.3a will be making a comeback in this second rendition of the stage play that so effortlessly won our hearts this year!

TOKYO: Shibuya Cultural Center Owada, Sakura Hall – 4th Floor
March 12-15, 7 performances

The YoRHa Ver.1.3a stage play will be coming back for a new version, bringing back the all-boy’s cast in the so-called YoRHa Ver.1.3aᵃ aka A2 stage play next March!

Tickets go on sale tomorrow!!!

The afternoon and evening performances on March 14 will be broadcast live on NicoNico, so stay tuned for the link to those pages in the future. You can purchase single tickets for 2500 points or 4000 points for both!

Visit the newly updated official YoRHa website here!!!

The entire cast from YoRHa Ver.1.3a will be returning, all except for Matsubara Rin, who played Anemone. Because of this, the entire character will be replaced with Jackass, as played by Kurotaka. Although the website hasn’t updated an image of him yet, you can view a couple shots of him on his agency’s page.

There will be recorded voices performed by:

  • Akiyama Kaoru: Voice of Pod153
  • Yasumoto Hiroki: Voice of Pod042/Zinnia

Like the previous Ver.1.3a stage play, the following talented musicians will be returning:

  • Guitar: Goto Takanori
  • Violin: Shirasu Kon
  • Percussion: Fukuoka Takashi

Along the same lines music, both Akaba Yukino and Nagaya Mikoto from GEMS COMPANY are listed in the credits for the “image songs”, so this is likely referring to their updated version of “Normandy” and “Gualdalcanal”.


This page will be updated in the event any
additional information on these events is released.

NieR:Automata x TSUKUMO x GEMS COMPANY 2nd Mini Event

Today was the 2nd NieR:Automata x TSUKUMO x GEMS COMPANY mini event in Akihabara, Tokyo. Saito Yosuke, Yoko Taro, Koda Kazuma (@Lownine), and Akaba Yukino from GEMS COMPANY were present and lead the talk event through two main segments.

TSUKUMO is a company specializing in computers and various computer parts. Their online shop can be found here.

GEMS COMPANY is an off-shoot of the DearStage idol company produced by Iwasaki Takuya, former member of Cavia and college friend of Yoko Taro. GEMS COMPANY, however, is produced by Saito Yosuke from Square Enix utilizing music composted by Okabe Keiichi and others at MONACA. There are several smaller groups within GEMS COMPANY.

The event was sold out within 5 minutes upon release, but I still managed to be the 24th person to order a ticket to the event…!!! YAYYY!!!

But, as it turns out, that didn’t matter in the slightest! xD

Arriving at the venue, you had to draw a lottery number, which would then be your admittance number. Before entering the actual hall, we were given special Guest stickers to slap on ourselves somewhere noticeable for people to know that we’re actual guests to the event!

The first segment comprised mostly of a question and answer session with questions already prepared by attendees ahead of time (I don’t recall them asking for questions, but it’s possible that I missed it entirely). The first couple questions were for Koda Kazuma, since he was mostly busy sketching the live drawing for the duration of the event. He was asked what sort of input he received to make the YoRHa:Dark Apocalypse key visual as seen below:

He said that Yoshida Naoki actually posed for him… and to this I can attest because he actually did this in photos he took with people at TGS this year!

Once Koda’s questions were finished, he continued working on a preliminary sketch that he started the day previous (to get ready for this event!) but he wasn’t able to finish it… So, while he continued sketching, Yoko was asked some very tasty things to feast your Yokoverse-loving hearts on!

Yoko was asked whether the “Dragon” weapons mentioned in the year 6230 have anything to do with Drakengard, and he said, “They are related.”
This would confirm my suspicions that something occurred during the war with the aliens in the Kingdom of Night to cause a temporal anomaly, thus creating a link to the year 856 and effectively causing the very Cataclysm that screwed everything over in the first place. But in usual Time-Space insane shenanigans, it’s nearly impossible to know which came first: the chicken or the egg.

I wrote about some of this in the past as to how SINoALICE fits into the overall Yokoverse, and there is some interesting “blending” of Drakengard and NieR going on with in it… You can read all about that here.

A “Singularity” also exists in NieR:Automata.
Singularity: A special person, place, or thing that triggers a shift within the [Multiverse]. This phenomenon is triggered when a certain amount of Maso is gathered in an area and all other conditions are met.

As you can recall, Zero in DOD3 was first dubbed a “Singularity” due to her connection with the Flower entity which spelled nothing but doom and gloom for the rest of the world. It’s because of this that caused the timeline to fracture, creating multiple other possible futures.

As far as Automata goes, there could be several candidates for “Singularity”:

  • A2 – Related to the different endings in C and D.
  • 9S – Choosing to stay or go on the Ark.
  • The Pods, specifically Pod042/Zinnia – It was Zinnia’s job to develop the YoRHa prototypes, and although he had more of a Teacher/Student sort of relationship with the other YoRHa, since Pod042 shares his personality data, I think it’s much more of a Father/Child sort of thing… and because of this, he went against his programming (as Pod) to help them, even if that choice would be detrimental to himself. Its his intervention that sort of gives us a happy ending.

Saito seemed interested in creating a NieR:Automata anime…!?
It’s been suggested before with Yoko’s “Thou Shalt Not Die” and considering his connection with Moriyama Daisuke, who has already had anime released for several of his manga series… We all know about the fake anime genga and layouts that were created for the DOD 10th Anniversary Inside World book by Yakou Hiroshi (矢向宏志)… It would be absolutely amazing if they could get him on board for a Yokoverse related anime project at some point!! But agreed, I would much rather see a TSND anime than a NieR:Automata one at this point.

The idea of a NieR Gestalt/Replicant remake was brought up again, and Saito seemed very positive about such a prospect. I’m not sure anything like that would be possible for the 10th Anniversary… but it may still be possible at some point…?

The “Last Secret” in NieR:Automata has still not been discovered.
Yoko was very coy about discussing this, but he still seemed very shocked and relieved that this hasn’t been discovered by anyone yet.

How does the all-boys version of the YoRHa Ver.1.3a stage play fit into the timeline?
Yoko didn’t necessarily say that it’s NOT “canon” but that it’s more like a parallel world.

What does the “P” in 2P’s name mean?
Yoko mentioned that it has another meaning besides merely “2nd player”, which was first used for the SoulCalibur VI collaboration, but he’s not able to discuss it at this time because YoRHa:Dark Apocalypse hasn’t concluded yet. Apparently divulging this information would be pretty spoilerish…? That in itself is pretty interesting.

Why do the main trio in Automata all have white hair?
Yoko said it was purely a design choice. The white hair seemed balance the best with the black YoRHa outfits. Koda Kazuma also mentioned that he remembered 9S originally being blonde…

Since there’s been a musical version of the YoRHa stage play, could it be possible for the all-male cast to do something similar?
I don’t think anyone gave a straight answer for this, but I’m extremely intrigued. The all-boys casts have gotten a HUGE response from fans…

How are the Healer and Scanner types different?
Yoko said it’s much like changing the OS of your computer. It still basically does the same things, but it’s equipped better to handle specific tasks. The same is true for when Operators switch over to Battler type units.


During the 20 minute intermission, we were able to go up to the front panel where Yoko left his mask, and as you can see, this is actually the older version that unfortunately had a rough time at Tokyo Game Show 2016 when it dove head first into the ground…

It was after this incident at TGS 2016 that yoshi, the artist who created the mask, tried to fix it, giving it a nice scar sort of aesthetic with three bolts holding it together… but unfortunately, the middle bar is missing… 🙁


The second half of the event was mostly dedicated to a presentation by AMD, Ryzen, and Radeon followed by a lottery giveaway drawing. Since I’m not a PC gamer, I sort of zoned out during the presentation…

But the next bit was dedicated to a free giveaway, lottery drawing for the attendees of the event! Naturally, the first portion was determined by several rounds of ROCK SCISSORS PAPER! I was trying out a theory that most people leading these games *do not* continue with Rock. For example, the Japanese style first begins with Rock, then the next is different… but they almost NEVER continue with a second Rock thereafter… which is weird. haha Every time, I started with Rock, so every time, I sat down after the first bout. RIP

The prizes for the Rock Scissors Paper portion included a couple Pod/Machine keychains, a Hacking Space T-Shirt, and several other Gems Company related goods.

The next portion was entirely a lottery drawing using our seat numbers that we drew to enter the venue. There were about 20 free giveaways for signed autograph boards and other goods, and those who already won something were illegible to win again. Unfortunately, I both sucked at Rock Scissors Paper as well as random drawings.

But still, those who weren’t able to win anything were given a random mini-shikishi on the way out, so that was a lot of fun! I’m sorry to say that I originally got one signed by Saito Yosuke, but since I already have many things signed by him, I traded it for Koda Kazuma’s! I didn’t have anything signed by him thus far, so I was really excited to add that to the collection!! Thanks so much!!


Lastly, the official Gems Company Twitter account uploaded Koda’s illustration, so you can view that below!

Saito Yosuke also posted a couple photos from the event! From the left to right are:

  • Koda Kazuma (he doesn’t show his face in photos like Yoko, either!!)
  • Yoko Taro (he’s just holding the mask in front of his face!)
  • Saito Yosuke

There will be two more collaboration events like this held in Fukuoka and Osaka later in the year, and apparently Piroshi from CyberConnect2 will be joining the cast for the one in Fukuoka! Oh, boy!! I hope everyone has fun!!

By this time it’s really late, many hours after the event, so I may have forgotten some other interesting points. Should I remember anything more, I will further edit this post to reflect those additions!

Thanks to everybody who set up this event! I always have a ton of fun and I’ll be looking forward to the next one, although I can’t go to the next two TSUKUMO events! Here’s to hoping there will be something at the end of the year or… maybe later next year for the 10th Anniversary of NieR!!

YoRHa:Dark Apocalypse – TGS 2019 Presentation

FFXIV Letter from the Producer LIVE – Part 54

The special 2-hour panel for the Final Fantasy XIV Patch 5.1 was not held at the main Square Enix booth but rather at the Dell / Alienware booth on the final day of Tokyo Game Show 2019. Along with Director Yoshida Naoki and Manager Murouchi Toshio, special guests included Square Enix Producer Saito Yosuke, Director/Creator Yoko Taro, and Composer Okabe Keiichi from MONACA. The presentation was streamed live and can be viewed on the ALIENWARE JAPAN YouTube Channel.

I attended this presentation and took photos as a registered member of the press.

Yoshida Naoki (left), Murouchi Toshio (right)

Generally speaking, the style of these presentations are designed to give as much information about the new patch as possible by flipping through a PowerPoint, detailing what has been fixed, added, perhaps options that may have been removed from a previous build, etc. Therefore, the first half of this presentation was heavily dedicated to the nitty-gritty details, although they did tease a couple points regarding the YoRHa:Dark Apocalypse raid. For the purpose of this site, we will mostly focus on the aspects directly related to the collaboration with NieR:Automata.

Patch 5.1 “Vows of Virtue, Deeds of Cruelty” coming in late October 2019!

First of all, the subtitle “Vows of Virtue, Deeds of Cruelty” (白き誓約、黒き密約; lit. White Oath, Black Secret Oath) is a direct allusion to the Virtuous / Cruel weapons from NieR:Automata, such as the Virtuous Contract (白の契約) and Cruel Oath (黒の誓約), and this dichotomy between white and black continues to resonate even within this new raid.

CyDesignation’s Koda Kazuma created the main teaser for the YoRHa:Dark Apocalypse raid.

Roughly about halfway through the presentation, Murouchi introduced Saito Yosuke and Yoko Taro. As always, Yoko has a hard time seeing where to walk with his Emil mask on, so Saito helped guide him to his seat. Once they took their seats, the four of them talked briefly back and forth for a little while before going on with the rest of the presentation.

Saito: Whoa! Yoko-san, check out all the people! That’s awesome!
Yoko: There are a ton of people! Hello!
Saito: Let’s sit down first.
Murouchi: Please have a seat.
Yoshida: Hello, Yoko-san! It’s been a while since we’ve seen each other. Well, we actually met yesterday, but…
Saito: Well, you never know. There might be somebody else underneath that mask!
Yoshida: Ah, I guess so.
Murouchi: That’s very true.
Yoshida: Maybe somebody who can act as your double’s under there, huh?
Saito: This is nothing but a gathering of old folks.
Yoshida: Geez, what sort of gathering is this? Every one of us is ancient.
Saito: Well, you could hear the songs of the idols at the stage next over a little while ago; for all we know, one of those pretty ladies could be under there…
Yoshida: It’s surprising how clearly you can hear his voice with that thing on.
Murouchi: Yeah.
Saito: Surprisingly. How about you? Can you hear us in there?
Yoko: I can sort of hear you, sure. But I have a feeling there’s a ton of people watching.
Saito: A feeling, huh?
Yoko: Yeah, with the mask on, I can’t really see anything, so…
Saito: (gesturing toward the crowd) Can you guys in the back see us? Ahh, okay, you can see!

One of the first things things they discussed was the specific location that we’ll see in the raid. The supplied English subtitle within the PowerPoint merely listed it as “The Copied Factory” (複製サレタ工場廃墟) but that would be leaving out the “廃墟” portion which stands for “Ruins”. So in all actuality, this should really be the “Copied Factory Ruins”.

It might be important to point out here that the actual location as seen in NieR:Automata was called the “Factory Ruins” (工場廃墟), not to mention we only saw one specific “copied” location in the game itself: the Copied City (複製サレタ街). So this might be important for those of us who are trying to imagine what the story might be like. If this copied factory is anything like the Copied City in the game, then we already know that it is a location created by the machines, imitating real-world locations from ancient human civilization.

Saito: Mixing up the kanji with katakana like this is very NieR-like, isn’t it?
Yoshida: Ah, so it was the NieR team who wrote the name like that?
Saito: Yes, that’s right.

Yoko: Yes, these are the enemies that will be part of the collaboration raid, and maybe you won’t believe me when I say this, but we’re gonna do something really uncomfortable with this.
Murouchi: haha Something uncomfortable…
Saito: You’re going to make something uncomfortable…?

The enemy machines will be able to extend from the ceiling. This is the point where they mentioned how there are three circular areas in this room, and Yoshida asked the crowd how many members are involved in this raid (24), so it’s likely that this room will be separated into three parts with three separate teams taking up one of these areas.

Yoko: I don’t want to play this.
Yoshida: Well, it looks like there are three types of arm-looking things here, right?
Murouchi: Yeah, there are three of them.
Yoshida: Three circles, three arms, three parties.
Murouchi: Who knows what’s next.

Yoshida: Next, people have been wondering what character will be appearing, so… It kinda looks like somebody is standing over there…
Yoko: Yes, that’s “2P”.
Saito: It kinda looks like she’s walking around with everybody else, doesn’t it? This isn’t an event scene, right?
Yoshida: No, this isn’t an event scene…
Saito: Ah, so it’s real-time.
Murouchi: Oh, you’re right!
Yoshida: I wonder what this will mean…?

Yoko: You know, now that I’ve been asked to work on this project, I think the others on the FFXIV team are a bit freaked out, thinking that something horrible will happen since I’m involved.
Yoshida: No, no, no…
Yoko: So, to sort of meet their expectations, I thought maybe I should make the story more horrific…
Saito: Why would you do such a thing?
Yoko: Yeah, something like through the destruction of a data center, you have to save a bunch of disadvantaged kids.
Saito: That doesn’t have anything to do with NieR or FF.
Yoko: Exactly.

Shortly after, Yoko left the stage with the help of Saito to “transform” into something cooler. Saito came back on stage, carrying just the Emil mask as Yoko’s voice could be heard over the mic.

Yoko: I can only last for about 15 minutes like that before I need to transform.
Yoshida: So, wait. You’re real body is here, right? (points to the Emil mask)
Yoko: Yes, that’s right. The rest of my body is just a concept.

Yoko: The NieR team brought a video or a sort of sound clip to share with everyone today, but when Saito and I first heard it, we both cracked up, laughing.
Saito: It’s true the both of use thought it was pretty funny, but whether everyone else feels the same is another story. Perhaps you’ll feel moved to tears.
Murouchi: But P and D* thought it was hilarious. *(Producer Saito & Director Yoko)

Yoshida: At any rate, how many of you in the audience have played NieR:Automata?
Audience: (Many raised hands)
ALL: Whoa! That’s awesome!
Saito: Yes, you are the one’s who will get a kick out of this!

Murouchi: Here’s where it sounds very collaboration-like.
Saito: It looks like most people were laughing in the chat.
Yoshida: There’s a comment that says, “How dare you combine these themes!”
Murouchi: But, it’s a collaboration after all.
Saito: But to hear the two themes meld together like this so fluidly, it’s really amazing.
Yoshida: It really is. I never imagined it would sound something like this.

Yoko: At any rate, let’s introduce the one responsible for creating this amazing work of music.
Saito: Who was it again? Soken? Ah, no, it wasn’t Soken…
Yoko: Yes, we have one more surprise, our special guest who composed the score for this collaboration, Okabe Keiichi.

Saito: The comments are saying that yet another old guy’s entered the stage.
Okabe: Right? Sorry I’m not Soken. He’s a pretty busy guy.
Yoshida: Do you sort of have a thing against Soken?
Okabe: No, of course not. I entirely respect him.
Yoko: But weren’t you bad mouthing him last night when we went out drinking?
Okabe: No, I did not! I did nothing of the sort! But if you say it like that, things have a way of becoming the truth, so seriously be careful… I didn’t say anything. Seriously.

Okabe: I was originally thinking of using “Weight of the World” and arranging it into a battle theme, and since we’re doing a collaboration with Final Fantasy, I thought about putting in the “Main Theme”, but I was really struggling with it.
Saito: It was a sort of challenge.
Okabe: Yeah, I wanted to challenge myself with it, but…
Yoshida: It works great with the “Crystal Theme”.
Okabe: It seems like they’re going to release a compilation album of multiple versions of the “Prelude” theme, so I thought I should give it a try.
Yoshida: How do you feel about using some of Uematsu’s work?
Okabe: It stress me out a lot, like I don’t know how much of the original composition I should tweak, so instead, I kept the melody harp the same and changed some of the background instruments.


The remaining time for the panel was structured in a “talk segment” where several topics were decided ahead of time to elicit interesting conversation. Here was the first topic:

How did you become a guest creator on this project?

Saito: We’ve done so many talks by now; I’m starting to forget what I have or haven’t talked about.
Yoko: Well, there is a “true” story about how we came to work on this project, but actually don’t need to talk about it.
Saito: There are some things we can’t freely discuss, so…
Yoko: I would have to say it all started when we went out to dinner for steak in Shinjuku one night, and I was asked, “So, you wanna do this?”
Saito: We can’t talk about why you wanted to go to that steak place, though, right?
Yoko: Yeah, you can enjoy hearing about that sometime in the future.

Yoko: It was that night that I thought the FFXIV team hated us or something.
Yoshida: Why would you think that?
Yoko: Well, I mean, you’ve done all sorts of collaborations with things like Garou and stuff but never asked to put in NieR characters, so…
Yoshida: It’s a little backwards. Like, it’s pretty easy to just add in costumes and things like that, but taking a look at the world-wide demand for a collaboration with NieR:Automata, then doing a costume only collaboration would be really boring, don’t you think? That’s why we thought to go all out with this collab and make something that people would enjoy experiencing a unique story with NieR characters. It just takes time to do all of that.

Yoshida: I remember what Yoko said that night.
Yoko: Oh, really? What did I say?
Yoshida: “Yoshida-san, do you really want to destroy FFXIV that badly?”
Saito: Well, I understand why you’d think that way.
Yoko: I did say that I’d destroy a Data Center…

Saito: Ah, I think this would be a good question for you, Yoko. You’d be the most picky out of all of us, no?
Yoko: No, not at all. If I get paid, I’ll do whatever you want. Money is everything.
Yoshida: Okay, that makes sense: You’re picky when it comes to money.
Yoko: Money is important.

Yoko: Ah, I have a story. Okay, so this is my first time working on the development for FFXIV, and during the usual checks on the graphics–like the backgrounds that we just showed everybody–when the FFXIV team took me to check everything, they were like, “Here it is, please have a look.” And I looked and everything was fine, but actually there were a ton of people gathered all around with me in the center– I felt so such pressure while checking everything, but then once that was finished, they were like, “Okay, here’s the next booth,” and the whole crowd followed after me like a cloud of white smoke…
Yoshida: Ah, we call that “making the rounds”.
Yoko: I’ve never witnessed that style of development before.
Yoshida: For the first stage of checks, we had a request to allow as many people as possible to participate in looking over stuff, but the Tokyo branch is divided in to so many specific sections that it’s better to gather everyone together and listen to the director’s vision. Like I’m sure some people get it quicker than others, so we started doing things this way to help with everyone’s efficiency.
Saito: Then you must really feel the pressure of the silence around you during these checks?
Yoko: I just feel really embarrassed. That’s it. It makes me feel really, really uncomfortable.
Yoshida: I feel exactly the same way every time. I’ve been doing this for around 9 years now, and I still feel the same pressure every time.
Saito: Maybe it’s time to quit then.

Saito: Next week we’re going to be testing out the new raid.
Yoshida: That’s right. Saito-san and Yoko-san will be coming to the the development office, we’re going to set them both up with their own PC, they’ll join the same party and test out the battle system to see how the content flows together. It’s basically complete quality check of the entire raid.
Saito: Can I play as DPS? Please? Let me be DPS. Tank is impossible for me.
Murouchi: Really? I sort of imagine you playing as a Tank.
Saito: No, seriously– if Yoko plays as a Healer, he’ll never heal me. 100%, he would not heal me.
Yoko: Nope. I wouldn’t heal you.

This next segment mostly dealt with the thought of what people should do in order to get the most out of the YoRHa raid. Saito again asked everyone who played NieR:Automata to raise their hand, which the majority of the crowd did… but to get a better visualization of who might need a little additional help with understanding the NieR side of the raid he reversed his question and in stead asked who had not played NieR:Automata. This time a much smaller fraction of the crowed raised their hands.

Saito: Okay, so for those of you who raised your hands just now, what you should do is pick up NieR:Automata on your way home tonight! I think it would be better if you played the game first. But even if you haven’t played it, you can still get some enjoyment out of this collaboration; you’ll be able to understand the basic world view.

A little further into the conversation, Saito asked Yoko about how far into the game he was able to progress:

Saito: I’ve been waiting for Yoko at Doma for the longest time, but he never shows up. Where about are you now, Yoko?
Yoko: Ah, I made it to about Level 59 as a Healer and came up against the Titan battle and totally died. It effected me so greatly that I just wanted to quit this life altogether. So, I don’t want to be a burden on other players, so I try to play solo as much as I can, but up against the Titan as a Healer…? Yeah, it’s impossible to get past that solo. I thought maybe I could get by with just healing myself, but I somehow got stuck in the garden, and that was the end.
Saito: Well, I made it to about Level 70 and went off to Doma… so I’ve been waiting for you…
Yoko: Oh, okay… I got it. I’ll try to gain another 10 levels and finish Ishgard in two seconds…
Saito: There’s no way you’ll finish it in two seconds.
Yoko: I’ll do my best!
Yoshida: It would be really nice if you guys could do a livestream of the YoRHa raid.
Saito: Yeah, I’d really like to do that!

Yoshida: Let’s totally do something at the end of the year. Like we can do a 24-hour livestream where you can play through the whole raid.
Saito: That sounds like an awesome plan!
Yoko: Do I have to go, too?
Yoshida: It would be nice if you could come!
Saito: That’s a given!
Yoko: What should we do about the character, then?
Yoshida: We’ll set you up with a character, no problem!
Yoko: Oh, alright then! Sure!

Yoko: As far as which game you should play first, whether it’s FFXIV or NieR:Automata, it really doesn’t matter. It should be fun either way.
Okabe: But I think we’re trying to make the impression upon the FFXIV players to play NieR:Automata…
Saito: Is it okay for people to skip Drakengard?
Yoko: Absolutely. You don’t need to play it.
Yoshida: We’ll be okay if we don’t play the first Drakengard?
Yoko: Yes, it’s perfectly fine if you don’t play it.
Saito: What about SINoALICE?
Yoko: You don’t need to play anything else.
Saito: Okay, so you only suggest for people to play NieR:Automata then, yeah?

Yoshida: Ah, that reminds me, when you went off to Gamescom earlier, there was a question about what game you should play first to get into the whole Yokoverse… They asked if they should start with the Drakengard, but you told them that they didn’t need to start there, but the article on the event mistakenly reversed the meaning…
Saito: So they made it seem like you needed to play Drakengard?
Yoshida: I don’t really know where the meaning was entirely reversed, but as far as the Japanese summary page went, the whole thing was entirely reversed… so people on Twitter were like, “Man, I have to start from Drakengard…?”
Saito: But it’s totally fine not to play Drakengard, right, Yoko?
Yoko: Yeah, you’ll be perfectly fine. Honestly, even if you don’t play Automata, you’ll still be fine. That’s how we made it.
Saito: But for those who have played Automata, there will be some deeply thought-provoking moments that you might miss otherwise.
Yoko: Nah, there’s nothing like that.
Saito: There isn’t?
Yoko: Nope. Not at all.
Saito: Alright, well, whatever. It’s perfectly okay if you don’t play the other games.
Yoshida: So, in short, it doesn’t matter which game you start with–whether it’s the FFXIV collaboration or NieR:Automata–you’ll still be able to enjoy the experience.

Murouchi: I’m really sorry to say this but… I sort of made a mistake with the time and we actually have an extra 10 minutes to talk, so it’s okay to use the time freely.
Yoko: Alright, then shall we talk crap about Square Enix?
Saito: They’ll get angry!
Yoshida: Well, honestly speaking, the salary for both Saito-san and I is pretty low…
Yoko: What? You’re salary can’t be that low!
Saito: Yoko’s salary has got to be insane right now. He’s got to be making 3 billion yen.
Yoko: You’re insane. 3 billion yen!? If I got 3 billion yen, I wouldn’t be doing this job! Let’s think about this rationally! It won’t happen!
Murouchi: Everyone in the chat is talking about money now…
Yoko: That’s naturally, isn’t it? I mean, everybody first thinks about money and women or men… That’s all people are interested in.
Saito: That isn’t true. Everybody wants to play a fun game! Don’t you get it, Yoko!?
Yoko: What’s that?
Saito: Return to your old self!
Yoshida: Has SINoALICE gone insane?
Saito: SINoALICE is pretty insane.
Murouchi: I see.
Yoko: A long time ago, I used to hate good-looking guys and wished they’d all roll over and die, but recently I feel like I’ve gained a few levels, and here at TGS there a ton of cute “companion” girls everywhere, right? I just find myself thinking how wonderful they are, and then I think about how if I were to take them home, they’d still have somebody else on the inside, and so I’m left gritting my teeth and feeling disappointed. Then all I’m left feeling is hatred.
Saito: But it’s that very hatred that allows you to create products, so there’s no avoiding it.
Yoko: That’s true.
Saito: Let’s gather up that pool of hatred.
Yoko: I understand, I’ll gather up my hatred…

Saito: So, you’re playing FFXIV now, right?
Yoko: Yeah, I am.
Saito: Who are you playing with?
Yoko: Nobody. I’m playing entirely solo.

Saito: If you don’t look carefully at the models, you won’t realize what’s different between 2B and “2P”, right?
Yoshida: Yes, that’s right. The way the shadows fall on our version of the character is slightly different because we had to recreate everything from the bones up. Of course, we received the data from Platinum Games, but the two engines are incompatible, so we really had our work cut out for us to get the look just right. Like we had to tweak the width of her eyelids a little for it to look right, plus the expressionless look of that character we can’t discuss yet… We worked as hard as we could to get it right and just needed Yoko to approve the work; so we were hoping that he’d give us the okay with what we had done. Did you take a look at everything?
Yoko: Yes, I did. I approved everything right away.
Yoshida: Oh, really?
Yoko: Yeah, I thought you put everything together really nicely.
Yoshida: Oh, excellent!
Yoko: From the beginning, we knew that merely adding 2B into FFXIV would leave behind a strange feeling, so we asked for you to make a slight arrangement of the original design so it didn’t feel so out of place.
Saito: You might not be able to tell, but 2B’s form in FFXIV is slightly different, right?
Yoshida: Yes, that’s right.
Saito: But I really think the FFXIV team is really great.

Yoko: Also, regarding the scenario on the NieR side, I worked together with a young group of writers. Like if I were writing it alone, there’d be too much to do and there would be limits to what I could do, not to mention the taste of the story would start to feel the same, so by adding in some younger writers, they’re able to add their own unique colors to the mix. I’m really excited to show off their work. At some point, it would be nice for them to come out on stage.
Saito: Yes, that would be great.
Yoko: I want to laugh at them.
Saito: Don’t laugh at them!
Murouchi: And here I thought this was going to be a good story…
Saito: If you laugh at them, there’s no way they’ll come out on stage!

And that was about all for the presentation! The four members on the stage came up to the front to give their final comments, mostly just thanking everyone for coming and listening to the long presentation (having to continually stand for 2 hours is pretty rough on your feet and back) and to look forward to the raid later this fall!


View all photos from this event below.

Saito teases that we’ll be hearing news about Yoko’s new game soon!

Game kaiwai idobata kaigi: Gaming Neighborhood Idle Gossip

In the latest edition of the V Jump / Famitsu “idobata kaigi, Saito Yosuke, Yoko Taro, and Taura Takahisa all joined others to discuss various topics about the gaming industry. They talked a little bit about Dragon Quest XI, Taura tried to plug his new game Astral Chains, which will be coming out next Friday, August 30th, and two girls from Saito’s idol group GEMSCOMPANY also appeared off camera.

Not too much of any concern was discussed as usual, but during the last couple minutes of the Premium portion of the broadcast (they always have two segments, one that regular free and Premium members can view, and another for Premium members only), Saito suddenly brought up the topic of Yoko’s new game (paraphrased):

Saito:
“So, what’s your new game all about?”

Yoko:
“Uh, it’s not really for me to say…”

Saito:
“Well, I think you can talk a little about it the next time we do this.”

Just to be clear, we’ve known that Yoko’s been working on a new game besides FFXIV for roughly two years, so this isn’t any shocking news. What’s exciting about this is that it seems like they’re getting ready to announce it soon.

If this was you’re first time hearing of a new Yoko Taro game, be sure to read here:


Whether Saito meant the next V Jump / Famitsu idobata kaigi or perhaps we should expect something to be announced at this year’s TGS, which is just a couple weeks away, is currently unknown. He could have been merely teasing when he suggested it be announced on the next idobata kaigi. I find it highly unlikely that this will be the case, but it’s not unrealistic to think that Yoko won’t discuss the new title on the program; just that it won’t be the where the initial announcement is made.

Whatever he meant, it’s clear that we should be hearing word about Yoko’s new game soon!


And it seems as though Hanana Mio (No21 from the YoRHa Ver.1.2 Musical) was also present during the livestream… which is very curious. There was a segment of the broadcast where they were mentioning her name but for whatever reason couldn’t actually say her name. The whole chat, however, was flooded with people writing her name, so it was pretty obvious who they were talking about.

I’m not exactly sure why she would be present for this event… As far as I’m aware, she has nothing to do with Platinum Games or Taura’s Astral Chain directorial debut for the Nintendo Switch, so it makes me think that there’s something going on behind the scenes that they haven’t let drop yet.