Lawson and HMV Merchandise Collaboration

During the 2nd Live Broadcast tonight, we were shown some new merch available through Lawson’s online shop:

12 piece Limited Cookie Set, 2,250 yen [Loppi #214267]

Mini Emil Table, 4,320 yen              [Loppi #214266]

Smart Phone Case, 4,536                  [Loppi #214263]

Emil Pillow Cushion, 4,104 yen       [Loppi #214262]                                             Diameter: 300mm, Width: 100mm         Polyester cover with stuffed beads

Yoshida Akihiko Reproduction Genga Illustration, 16,200 yen [Loppi #214258] Acrylic, with unique serial number, Size: 328 x 415 x 22mm

 * I’ve already ordered these items and it looks like they’re planning on shipping things out on May 9th for free! Cool! No shipping fees!! 😀

This is what the display looks like for ordering the cookies on the Loppi system at a Lawson convenience store:

So, it looks like the delivery box that the cookies will be packaged in is the same design as the smartphone case!


 

In other news, Yoko Taro was asked to make a comment regarding the new Fantasy RPG in development from Atlus*.

* I was a little quick to write about this, so I apologize for getting your hopes up that he would be directly involved. It does not appear that is the case at the moment.

NieR:Automata Updates – Famitsu No.1460

There were a couple new updates this week for NieR:Automata. Check out the new pages that were published in this week’s issue of Famitsu!

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The two new titles by Square Enix, Final Fantasy XV and NieR:Automata have just been revealed to collaborate together. Noctis’ Engine Blade will be an available weapon for 2B! FFXV will also borrow something from Automata, but exactly what that will be has yet to be announced!
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FFXV will be out soon, huh? I’m so happy for them! I thought it was very “NieR” like to have to ride such a big wave as this, so I asked Taba-chan for a favor. “Gif us some cool weapon from FFXV!” And what did he cough up–? The actual Engine Blade!! How sweet is that!? Taba-chan’s the man! FFXV is the best! So, please, look forward to the release of NieR:Automata! ーSaito Yosuke, Producer

 

Since the release of FFXV is quickly approaching, I wanted to congratulate them & this has been something I’ve been hoping to see for a long time! ……I’m really glad the release date for NieR:Automata doesn’t overlap (seriously). We were also very lucky to introduce the Engine Blade into the world of NieR. We were able to borrow not only the weapon design but also the special effects and the unique damage indicator displays as well! The director involved said, “We had a look at FFXV and visually copied it.” I was also able to include a Weapon Story for it. I thought, “Is this really going to be okay?” but the FFXV supervising team gave us the OK, so… I guess it’s okay……probably. ーYoko Taro, Director

Equipping the Engine Blade will alter the evasion effects.

The numbers indicating damage will also change to be more like FFXV.

What is the Engine Blade?

The Engine Blade is one of the single-handed swords that Noctis uses. It is the sword that is given to him on his 16th birthday from his father. The blade features a unique mechanism at its hilt. As the blade is swung, the mechanism activates and gives off a distinctive “engine” sound. As enemies are defeated, the engine absorbs energy from their elements.

 

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Hi, I’m one of the Environment artists, Kouda.
9S is pretty cute, huh? Despite being something seldom seen, I thought that showing off his kneecaps was a must. I’m really glad I suggested it to Yoko that one night out drinking that we have a cute guy in the game (I doubt he remembers this, though). Actually, one thing that sticks in my mind is Yoshida-san’s rough sketch of him in a sailor uniformーit’s unfortunate nothing became of it……
I sort of got off topic there, but it’s thanks to the background team that the environments turned out so beautifully. Of course, there will be plenty of exhilarating action, but it’s also fun to stroll through gorgeous locations like this, right? ーKouda Kazuma, PG Environment Concept Artist

 

 Forest Region

Running along a quietly flowing river, a luscious green forest rich in nature opens wide into a expansive field beyond. Deep within the forest lies the ruins of a gigantic castle that holds the remains of an ancient, lost civilization. There’s even the figure of a run-down Bio-machine standing in the middle of the road as though it were protecting the castle.

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Top Image: Further in the distance in this picture of 2B and 9S running, you can see something that resembles a reindeer. Perhaps it can be ridden, too!?

 

Main Art: It’s now become known that the location depicted in the very first promotional illustration is actually of this Forest Region.

Production Notes: I’m Mashiba, the Environment Artist in charge of the background development. The one known as Kaji (Kaji Yasuyuki) used to be the background team leader, but now this responsibility was passed to me.
The expansive world in ruin is turning out to be much larger than originally imagined. I was in charge of the maps in the Bunker and the Factory Ruins among others, but since he stepped down halfway through development, the remaining work fell on me to complete. Although you may thing “Why was this world made so huge?”, we’re working on increasing the quality, so we hope you look forward to it! ーMashiba Junpei, PG Environment Artist

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The Bio-machines that appear in the Forest Region have a very medieval feeling to them with their heavy armor; there’s something about it that seems rather humorous. The one who appears to be the leader, the one in command, leads some sort of battle exercise, and fight in large formations.

 

Bio-machines in hardened medieval armor

Bio-machines fighting in formation

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Weapon Intro: Spear

 

Up until now, we’ve introduced the single-handed sword, double-handed sword, and gauntlet weapon types. Next up we’ve got spears. Compared to other weapon types, the spears are average class, but they make up for that in their power and reach. However, since they’re mostly a thrust weapon, they can become a disadvantage when many enemies rush you at once.

First Edition Release Bonus Items

It has been announced that the first edition release will come with special bonus items as well as purchasing the game from various store locations. The first release will come with a production code to change 2B’s Pod into Weiss from the previous game. Other bonus items include Pod variants from the SQEX e-STORE, Amazon.co.jp, Tsutaya, PlayStation Store, Geo, and Lawson.

Tokaigi 2017: The NieR Music Concert returns!
Tokaigi is a somewhat scaled-down version of TGS that will take place on Saturday and Sunday, February 11 and 12 at Makuhari Messe. This will be the second coming of the NieR “White of Destruction, Black of Rebirth” concert that was held earlier this year in April. More detailed information about this event will be released at a later date.


This issue of Famitsu also featured a nice ranking of the best, high quality PS3 games as chosen by gamers. See the translation below the picture.

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Player’s Choice of High Quality PS3 Games – Top 30
#6 NieR Replicant (197 Votes)

NieR is an Action RPG that puts you into battle against “Shades” in order to save your little sister inflicted with an incurable disease. For every main boss you defeat, you collect the “Sealed Verses” that act as power-ups for your weapons and magic, all within a story torn between themes of love and despair. Especially with that shocking B Ending; perhaps it has been seared into your memory!?

Players’ Comments

  • This is a game that you can experience so many things that you normally wouldn’t, and even long after its release, I feel like so much of it has stayed with me, in my heart. (30s / Male)
  • My heart was throughly ripped out from the second play-through. (30s / Female)

  • Images and Translations by Fire Sanctuary
  • Famitsu

NieR:Automata Presentation Recap from TGS 2016

** Beware of possible spoilers below: NieR:Automata trailer discussion and YoRHa stage play references appear below. **

Did you guys catch the NieR:Automata presentation at TGS2016? Check the video below if you haven’t!

I needed a day or so to recoup from being on my feet all day there… so I’m sorry for the delay in writing anything about it.

Here are some of my notes from the presentation:

Continue reading

Gamescom 2016 Interview by Hooked

Thanks to Christian on Twitter, I’ve learned that Hooked has made yet another NieR:Automata interview, this time from the recent Gamescom 2016 in Germany! Check it out below!

And here are a few things that they discussed:

  • The game was never delayed. The staff had always imagined a 2017 release, but the media was always asking or expecting Automata to be released in 2016, so that is reason for this disconnect. An actual delay is when you have an exact release date which is changed to a later date.

  • Yoko Taro has always wanted to make a stand-alone shooting game, but Square Enix always denied his requests. This is why he likes to put in as much shooting scenes as he possibly can. He likes to throw in a bunch of different game genres into one. That being said, Automata will have much more shooting aspects than the previous title, so have fun imagining what might be in store!

  • The team wants to put on a similar concert, like what was held in Japan this past spring, internationally, but nothing can be decided yet until they have a sense of how many people are likely to attend such an event. Once they see how well NieR:Automata performs, then they will be able to decide on future events; this includes other spin-off titles like an anime series or another stage play.

  • There will be multiple versions of particular songs that are sung by different individuals. The boys choir that was used in the previous NieR cannot be used again because all of the boys are older now and cannot produce the same tone; therefore, other younger voices will be occasionally used. Okabe Keiichi also sporadically provides the vocals.

Square Enix Reveals Their Lineup for E3!

Square Enix has just released their scheduled lineup for their presentations at this year’s E3. Here’s when to expect the next update on NieR:Automata:

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  • Date: Thursday, June 16 [Japan Time: Friday, June 17]
  • Time: 10:00-11:00AM [Japan Time: 2:00-3:00AM]
  • Game: NieR:Automata
  • Languages: Dual, English and Japanese Available
  • Title: Discussion with the Developers and PlatinumGames’ Takahisa Taura
  • Scheduled Appearances by:
    • Producer: Saito Yosuke
    • Director: Yoko Taro
    • Game Designer: Taura Takahisa

[ Watch on YouTube ]   [ Watch on Twitch ]

Thankfully, I don’t work on Fridays right now, so I will be staying up to watch the broadcast live!! How exciting! I hope the next trailer will be as awesome as I’ve been imagining it will be!! 😀

Source: Square Enix