CyberConnect2 at Comic Market 95!

CyberConnect2 will be having a booth (No.3243) at the Comic Market 95 this winter, showcasing the new release of their Complete Guide for .hack//G.U. Last Recode among other new goodies!

> .hack//G.U. Last Recode Archives_06

 

  • 3,000 yen
  • B5 size with paper cover, 179 pages (color: 128 pages, black and white: 48 pages)

This is a complete collection of illustrations and designs that were used to create the game. These additional pages might help you get a better idea for what to expect inside the book.

 

> .hack//G.U. Last Recode Archives_06 Set


.hack//G.U. Last Recode Archives_06 Set

  • 7,000yen
  • After Recording Script (reproduction version) – B5 size, black and white, 164 pages
  • Acrylic Plate (A5 size)
  • 6-piece Pin Set (three 44mm pins, three 32mm pins)


.hack//G.U. Last Recode Post-Recording Script


Acrylic Plate


6-piece Pin Set

 

> Haseo’s 5th Form Acrylic Stand

   

  • 3,000 yen
  • 185mm x 190mm (pre-assembly)
  • 100mm x 115 (post assembly)

 

> Assorted Keychains

  • 600 yen (4 designs; random)
  • 60mm x 60mm

Buy 5,000 yen worth of goods or more and receive 1 mini-shikishi of Haseo, illustrated by Hosokawa Seiichiro! (while supplies last)

 

> CyberConnect 2 Winter Campaign 2019

Also, if you’re not able to make it to the Comic Market, these items will be available at Kotobukiya and Gamers for the CC2 Winter Campaign 2019!

With this campaign, however, if you purchase 5,000 yen or more, you will be given a mini-shikishi or Ovan illustrated by Hoshi Itsuki! (while supplies last)


Source: CyberConnect2 Comic Market 95 | CyberConnect2 Winter Campaign 2019

.hack//G.U. Last Recode Reaches 300k Units Sold!

Update: 2020.11.21

We were told earlier this month that sales for .hack//G.U. Last Recode have progressed well, but Bandai Namco hasn’t released any detailed information since breaking the golden 300k units sold. Here’s some more recent info:


The 1st Anniversary of .hack//G.U. Last Recode (GULR) is quickly approaching on November 1 in Japan with the International 1st year anniversary comes two days later on November 3!

Plus, the title exceeded 300,000 units sold!! Congratulations!!

To celebrate, the talented artists at CyberConnect2 will be sharing some awesome shikishi with us over the coming days. To kick off this celebration, Matsuyama Hiroshi illustrated this sweet shikishi of Haseo! Here’s a translation for what he wrote:

That’s right!!
It’s already been a year!!
Worldwide sales have exceeded 300,000 copies!!
It’s all thanks to the fans, thank you!!
So…
We’re gonna start a giveaway!

Congratulations! “.hack//G.U. Last Recode”
1 Year Anniversary & 300,000 sales!

CyberConnect2 Representative Director Matsuyama Hiroshi

CC2 will be holding a giveaway contest for the shikishi, so be sure to like and retweet the following to enter!

I’m also planning on streaming a bit more of GULR on November 1st. Be sure to check my Twitter or follow me on Twitch to see when I’m playing!

CC2’s “Future Vision” Likely to be Announced on February 1st!

During the live broadcast on NicoNico tonight, Matsuyama-san announced that they will be releasing the “future vision” for CC2 in Famitsu magazine on February 1st.

He was very diligently writing something in his sketchbook long after the others finished writing their goal or mission for 2018.

Then finally when he revealed what he was drawing…

…a boob. He drew… a boob.

But that’s not all…!!

He announced that whatever “vision” CC2 has for the future will be announced in the issue of Famitsu magazine on February 1st. I wonder what it could be!!

Here’s the clip:

CyberConnect2 Winter Campaign 2018 Merch!

Earlier today, CyberConnect2 released an announcement for the Winter Campaign 2018. There’s all sorts of awesome new and old merch that will be available for a limited time, so be sure to check it all out!!

The campaign will be running through Friday, December 29 until Monday, January 15.



◾️ Reproduction Gengas (2 types)

『.hack』illustration by Hoshi Itsuki
『.hack//G.U. Last Recode』illustration by Hosokawa Seiichiro

  • Details: 553×438mm, serial number plate included.
  • Price: 30,000 yen (roughly $300)

 

◾️ 『.hack//Fanbook』Vol.4

  • Details: B5 size
  • Price: 2,000 yen (roughly $20)

Store Locations:

▶︎ Bonus Item #1: 『.hack』Canvas Bag
    Purchase all four volumes to receive this bonus.

  • Kotobukiya Version: Haseo & Ovan, Black
  • GAMERS Version: Haseo & Tri-Edge, White

▶︎ Bonus Item #2:『.hack//Fanbook』 Vol.5
Purchase all four volumes to receive this bonus.

Deadline for this bonus: March 31
Tentative shipping date: May, 2018

 

◾️ 『.hack//Fanbook』Clear File Set of 5

  • Details: A4 size(297×210㎜)
  • Price: 2,000 yen (roughly $20)
  • Pre-order: GAMERS Online Shop

 

◾️ Chim Chim Plushie 

This particular item was originally released as part of a set of goodies back in 2013. This time, however, the plushie will be sold separately.

 

◾️ Acrylic Diorama Stand (Hulle Granz Cathedral)

  • Details: Plate size: 150×230mm, Assembled size: 70×100×70mm
  • Price: 3,000 yen (roughly $30)
  • Pre-order: GAMERS Online Shop

 

◾️ Bonus Item: Pin (3 types)

  • Details: Get 1 random pin per item check-out.

 

▶︎ Participating Store Locations

Seminar Talk at Creek and River by CyberConnect2’s Matsuyama Hiroshi

The CEO of CyberConnect 2, Matsuyama Hiroshi, held a really interesting seminar for game creators and those interested in the topic. Although, I am hardly part of the industry, the interest and passion has always been there. I was able to attend this event, although I arrived a little after it had begun.

There was also time for a book signing and a brief discussion gathering after the event where we were treated to some small drinks and snacks.

Matsuyama was completely in the game tonight and it was clear he was enjoying giving the seminar. I had a blast just listening to him tell the handful of anecdotes throughout the evening.

We were told that we were free to take photos, but to just be mindful of when it was appropriate to take photos. 🙂

▲ Quick company stats with photos from the Fukuoka, Tokyo, and maybe Montreal offices?

Company Size

  • Fukuoka Studeo: 180
  • Tokyo Studeo: 33
  • Montreal: 14


▲ Slide for 『.hack//G.U. Last Recode』!!


▲ Naruto is one of the main titles that CC2 releases. This is Naruto Shippuden: Ultimate Ninja Storm 4 “Road to Boruto”.


▲ Another one of their series would have to be Jojo’s Bizarre Adventure. This is the PS3 release of Jojo’s Bizarre Adventure: All Star Battle and the PS3/PS4 release of Jojo’s Bizarre Adventure: Eyes of Heaven.

▲ Here’s one of the few smartphone applications that they produced, Full Bokko Heroes X for both iOS and Android.

▲ The offices are literally littered with more than 60 different magazines every month for employees to browse!

▲ There are also all kinds of movie and anime DVD/Blu-rays, individual manga books, and various video game titles freely available to employees.

▲ The company also provides many opportunities for employees to “skill up” their abilities in various areas such as C++, UnrealEngine4, Python scripts, and more.

▲ With the basic introduction out of the way, this was the “meat” of the seminar:
“The Game Creator Seminar”!!!

▲ First, we were asked to think of the average number of games sold in a single year. Numbers ranged from 200 to 1000.

▲ This chart breaks down the number of game titles released every year.

  • 2004: 802
  • 2005: 828
  • 2006: 900
  • 2007: 983
  • 2008: 972
  • 2009: 811
  • 2010: 745
  • 2011: 679
  • 2012: 644
  • 2013: 565
  • 2014: 539
  • 2015: —– ↓
  • 2016: —– ↓
  • 2017: —– ↑

My photography was bad in the moment, so I don’t have the exact numbers for 2015-2017, but the main point was that 2017 signaled in a slight rebound from the downward trend of releases since 2007.

▲ Next, we were asked to think how many games a person buys in the course of a year.

▲ Generally speaking, the average number of games a “game fan” purchases in a year is 8.8. A soft-core gamer buys about 4 games a year.

▲ Next, we were asked to think of what titles sold over 1,000,000 copies in 2017. I was stupid with the numbers (Japanese “man” is a bit difficult to calculate in your brain) and suggested NieR:Automata did…even though I knew it only sold a bit over 300,000 copies. lol

▲ And this was our answer, a list of top selling titles in 2017!

  1. 3DS: Dragon Quest 11 – 1,728,000
  2. 3DS: Monster Hunter Double Cross – 1,668,000
  3. PS4: Dragon Quest 11 – 1,321,000
  4. Switch: Splatoon2 – 1,309,000
  5. Switch: Mario Cart 8 Deluxe – 717,000
  6. 3DS: Pokemon Sun/Moon – 560,000
  7. Switch: Legend of Zelda: Breath of the World – 551,000
  8. Switch: Super Mario Odessy – 511,000
  9. 3DS: Super Mario Maker – 397,000
  10. PS4: NieR:Automata – 343,000

▲ Basically, if titles don’t sell over 100,000 copies, they’re losing money…

▲ If we imagine the sales of the top 40 games are positive, then anything 41 to 424 is losing money. 1/10 is in positive figures, whereas 9/10 is in the red.

▲ Among the gaming industry, 1/5 of titles is in positive numbers whereas 4/5s are in the red; which means, 20% have to be MASSIVE HITS!

▲ So it’s very important to know what sort of interesting things will sell. It’s best to avoid talking with people who cannot answer this question.

▲ It’s also vitally important for copies to connect with fans to hear their opinions on a multitude of topics. How/what do people play, read, watch, experience.

▲ This shows the trends of various platforms. The top represents smartphone and PC online games, the middle represents home gaming games, and the last represents home gaming hardware.

December 27, 2015

  • Online Platform (smartphone & PC) = 998,900,000,000yen
  • Home Software & Hardware = 360,200,000,000yen
  • →2016 Home Software & Hardware = 299,400,000,000yen

▲ Global Market Size: 5,400,000,000,000yen; Japan is just 1/14 of this figure.

▲ Global sales for the PS4 is around 60,000,000 units, where as within Japan alone, it’s around 5,000,000.

▲ Titles that sold well overseas:

  • Pokemon Sun/Moon
  • Super Mario Maker
  • Final Fantasy XV
  • Legend of Zelda: Breath of the Wild
  • Bloodborne
  • Dark Souls 3
  • Resident Evil 7
  • Yokkai Watch 3
  • Naruto Shippuden: Ultimate Ninja Storm 4
  • Dragon Ball Xenoverse 2
  • Monster Hunter Double Cross
  • Pokken Tournament
  • The Last Guardian
  • Street Fighter V
  • NieR:Automata

▲ The market for home gaming is WORLDWIDE, with a focus on gamers all over the world.

▲ The very last bit of Matsuyama’s talk touched briefly on his non-fiction novel, detailing the true events that occurred with “Hiroshi-kun” just prior to the release of 『.hack//G.U. Vol.3』in 2009.

▶︎ Famitsu was also present for the seminar, so here is their recap of the talk!