The production company behind the new Thou Shalt Not Die / Kimi Shi ni Tamou Koto Nakare ZERO stage play just released a bunch of fun videos tonight. The promotional video is nothing special, but it gives us the first taste of what sort of music to possibly expect from it.
PV Song Credits
Composition: Mukai Kenji
Lyrics: Fujikawa Michiko
Vocal: Kuryuu Mina (Botan)
The following are short comments from all of the cast members, asking everybody to come and enjoy the show at the end of December! I can’t wait!!
To celebrate the release of FFXV, we’ve decided on a collaboration with NieR! Noctis’ “Engine Blade” will appear in NieR:Automata! It will be really interesting to see what sort of moves it will have! Actually, not even I know everything about it yet, but I’m sure it will be awesome. Just like all of you, I’m really looking forward to it.
And also, FFXV will get “something” from NieR! But we’ll talk more about it later! So, while you’re having fun playing the soon-to-be-released FFXV, I hope you also look forward to NieR:Automata! ーTabata Hajime
Word has just dropped today that both Final Fantasy XV and NieR:Automata will collaborate together to offer in-game items or other related materials. Exactly what they intend to take from NieR:Automata has not yet been stated, but we’ve just learned that 2B will get to use Noctis’ “Engine Blade”.
The weapon will come with some unique dodging effects when it’s equipped. Not only will the model be directly imported from FFXV, but the inside scoop suggests that its effects and damage numeric value will transfer over as well. Additionally, since all weapons in NieR also come with a Weapon Story, the import of the Engine Blade will be no different. Just imagine what stories it has to impart with us!
The December 8 Issue of Famitsu magazine to be published on Thursday, November 24 will have more information regarding this breaking story. Here’s a little teaser image that they posted:
Character Designer Yuya Nagai has posted a couple AMAZING, un-official fanart illustrations of characters he designed for NieR:Automata to his Twitter account. Although they are not official illustrations, they are still beautiful works of art for these characters.
The first illustration is of the mysterious twins, Adam and Eve. The second is an intense look at the YoRHa Commander. I especially like that image due to her distant looking gaze that seems so deeply sorrowful. If she is the same “Commander” from the stage play, I can entirely see why… and how very heavy her duty and obligation to her job actually is…
Making translations from Japanese to English is a massively cumbersome and exhausting task. Going further to localize the vernacular and cultural ideology is even more difficult. I do not envy the people whose job this falls upon, but on the other hand, it gives them a very unique level of creative license.
They are able to sculpture a unique voice and overall feeling for whatever they’re working on. Exactly how drastic this leeway may turn out to be depends on a multitude of variables from the actual script translation and editing to voice actor casting and directing. There are so many things at play when any game is brought over from Japan that it’s almost impossible to guage what the final product will look like in the end. I’m always brought back to the idea of author’s intent. As long as the heart, the core of the project is left intact, the rest is fair game.
Now, this is a completely unnecessarily long introduction to an even more unnecessary editorial on the official NieR:Automata NA website. In this post, I take a closer look at the design of the website and how it shapes up to the original Japanese site. This has turned into a rather long post with some [hopefully] interesting speculation thrown in, so buckle up and enjoy the read!
It’s been a long time since I went over to the NA page. I usually tend to avoid such sites due to my irrational abhorrence for translations and the unavoidable changes made between the lines. I am by far fluent in Japanese, but I would rather accept my insufficiencies and merely work harder to understand and learn the original Japanese, unfiltered and untampered by the localization process.
So, on to the website! The first thing that actually surprised me was the front page of the site:
It appears very similar to that of the original Japanese site…but If you look further and compare the two…
They both have the same basic design, but it’s very obvious that the NA version has the annoying menu floating freely over the background image, whereas the Japanese version is positioned in place and the menu doesn’t obscure any part of the background image.
The title is also centered better whereas the NA version looks like it’s trying to split the screen into two. I believe this is due to the particular design that they’re using, which (as far as I know) is a sort of template that is used on many other websites because it’s easy to design, but I think it loses a lot in the overall aesthetics of the page.
The NA version also appears to be much darker and uses too much black compared to its original counterpart. The Japanese site seems much brighter with its vibrant colors. The really nice catchphrase from the Japanese site is also missing on the NA page:
Is this a curse? Or is this our punishment?
…and what’s the deal with the Facebook icon sticking out like a sore thumb at the top of the NA page? Really? Was it really necessary to put that there? orz
Moving on… There’s not much of real content available on the NA site right now, with just three categories available: Story, Trailers, and Gallery. The categories on the Japanese site includes the following categories:
World
Story
Location
Characters
2B
9S
A2
Pod042 / Pod153
Commander
Operator 6O / Operator 21O
Adam / Eve
Pascal
Devola / Popola
Emil
System
What is “NieR:Automata”
Open World
Battle
Movies
Blog
Store
The NA site is really lacking a ton of information right now, but let’s take a look at what’s there anyway. Since I have quite a lot to say about the Story section, let’s take a look at the Trailers section first. Here’s what it looks like:
The first thing I think that’s important to note with this design is that… those darn menu icons overlap whatever’s beneith them, whether it’s one of these trailer videos like you can see above or even the image of 2B below.
Maybe people are okay with this style of design, but I really dislike it. Why would you want to cover up ANYTHING like these key visuals on the page? This is especially evident when you try to click on the third trailer video (or the photos in the gallery section below). You have to be careful to put the mouse cursor on the trailer image so that it lights up in more vibrant colors. Otherwise you’ll click on one of the menu options. Maybe this image will help illustrate what I mean:
As for the trailers themselves, there are only THREE trailers listed on the page:
The Japanese page lists FOUR other important videos. I’ll post them below incase you haven’t seen them.
TGS 2016 Trailer
PlayStation Conference 2016 Trailer
Boss Battle
Character Introduction
Now, I can understand why these videos aren’t included on the NA site because that would require them to have the English translation with voice acting completed. Thus far, there has been absolutely no word on the English release date… but I’m going to guess that they’re holding off posting these videos until they can post them ALL AT ONCE for maximum impact. If that’s why the videos aren’t included on the NA page, then I suppose that’s okay… but… there really isn’t any Japanese in the Boss Battle video, so why couldn’t they at least post that one, too?
As for the Gallery section, there’s really not much to say about it other than it’s quite bare. There are only SEVEN photos listed and I’m pretty sure they’re relatively old by now, too. I’m sure anyone who’s following this game has already seen them. Why don’t they include the new photos that the SQEX PR department just released a little while ago?? Doesn’t the PR department work with the website team… even remotely??
And now on to the Story section. I’m using a funky new spoiler tag for this portion because I do go into some detail regarding the story text on the NA page. I don’t discuss any major spoilers, but I do talk a bit about the YoRHa stage play and how it may relate to the story in Automata, so if you want to remain completely spoiler-free, then perhaps skip this portion.
I also talk a bit about the English name for the machine enemies that the YoRHa team is fighting against. I’ve seen multiple different names for them, so I’m curious to know which name you like the most. I have a Twitter poll for this listed within the spoiler tag below, but if you’d like to see the actual post on Twitter, you can find it here.
[su_spoiler title=”Spoiler” style=”fancy”]
Notice the words or phrases in yellow. These are areas that I edited to bring attention to them for further discussion. Since the background story of Automata is based upon Yoko Taro’s stage play “YoRHa”, I do have a little knowledge pertaining to its contents. The highlighted portions in the image above are areas of concern for me, and here’s why (beware of potential spoilers!):
It appears like they can’t decide what to call the 機械生命体 (kikai seimei tai), essentially the machines that the aliens used to exhile humanity upon the moon. When I originally translated the material from the YoRHa stage play, I translated this as Living Machines, a proper noun. Later, I discovered a page on the official Square Enix NA site that listed them as Bio-machines, another proper noun (I can’t relocate this page now, though). And then there’s this page that lists them as Mechanoids to contrast with the androids on the human side that fight them:
Again, all three of these names are proper nouns that are capitalized. Out of these three names, I began to call them Bio-machines as it seemed the most fitting. But take a look at the Story image above again. It seems as though they’ve decided to not refer to these beings with a proper noun but rather with a generic, common noun: machine lifeforms.
Next we’ve got the Council of Humanity name drop. Just to let you know, this is a first. This group of people have NOT even been named in the YoRHa stage play. This ought to be the elite people of humanity that oversee the YoRHa operations. This is the same group of people that the Commander and those on the Bunker should belong. Notice that the Commander herself is an android…
Following this we have some unfortunate usage of the word resistence, both as a common and proper noun. This is why this is problematic:
The Council of Humanity organizes a resistance of android soldiers in an effort to take back their planet. –> This is an accurate statement. Humanity had to construct androids that were able to match the might and power of the Bio-machines. Since the Bio-machines are capable of reproducing and evolving to become stronger and stronger, the androids were required to be continually upgraded and/or replaced with newer model series.
To break the deadlock, the Resistance deploys a new unit of android infantry: YoRHa. –> Here’s where it gets confusing when they suddenly throw in the proper noun Resistance. This was already defined in the YoRHa stage play as a group of android survivors from the 8th Machine War. Their contact with the home base has been severed and they act solely on their own. They still fight the Bio-machines, but it’s not for the “Glory of Mankind” but rather for themselves, so they can continue living and lead somewhat normal lives.
Please note here that the term Reisistence was only used for the rogue androids that remained on the surface of the planet. The Resistence androids are also NOT YoRHa androids. There is a clear distinction between these model series. The YoRHa androids were first constructed toward the beginning of the 14th Machine War and were first deployed in the Pearl Harbor mission in 11941 (See the YoRHa Stage Play).
Therefore, in this particular sentence, the Resistance most certainly did NOT create the YoRHa androids. This is a huge mistake as far as I’m concerned.
And finally we have this curious line: In the forsaken wasteland below, the war between the machines and the androids rages on. A war that is soon to unveil the long-forgotten truth of this world… –> What is this “long-forgotten truth”? I can’t help but imagine this is foreshadowing for a more in-depth exposition for the entire DOD / NieR universe, how separate timelines branched off and/or converged into others, how certain singularities can influence and even transcend the boundaries of time and space to alter or create entirely new timelines. Mmm, such sweet goodness!!
So, that’s my thoughts on this little blurb. Sorry it turned out to be a little longer than I thought…[/su_spoiler]
Second to last thing to discuss here… I started a poll on Twitter to ask fans which English name they preferred the machine enemies to be called in Automata. Here are the results:
Mechanoids won out but only 3% more than Bio-machines. This is quite stunning since it appears as though the least favored machine lifeforms will be the official name for these beings… But we’ll see, things could change in the meantime. xD
And that’s about all I’ve got to discuss about the NA website right now! Please let me know what you think of the two sites and what you’d like to see them do with the NA site!