Terranigma Ranks #2 Most Wanted Game to be Remade | Inside Games

Terranigma – Enix / Quintet – 1995

Several days ago, Inside Games released a questionnaire for users to pick their most favorite game they’d like to see remade in the modern age, on modern systems. Not surprisingly enough, Terranigma ranked #2 above Xenogears and even the classic Chrono Trigger!

See More: Inside Games – Games You’d Most Like to See Remastered in Reiwa

Considering the fact that Chrono Trigger has already received multiple re-releases and remakes, I tend to think that it shouldn’t even been considered for this list, but since it was an open-source questionnaire by users, it makes sense that it made it to the top five. Here’s the complete list of finalists:

  1. Kirby Air Ride
  2. Terranigma
  3. Xenogears
  4. Chrono Trigger
  5. Dragon Quest IX: Sentinels of the Starry Skies

Inside Games also included several comments from users about each game. Here’s a translation of what fans of Terranigma said:

  • From the same time as countless other masterpieces, this SFC action RPG is unfortunately one that tends to be overlooked. This is a magnificent story you should experience at least once and cry to. The music matches the story very well and is the best. By all means, I would like to see its profound story given new life on modern systems.
  • I was most impressed by the story, music, graphics, and world view. It’s been over 20 years since I played it, but it’s a masterpiece that I don’t think any other game quite surpasses it.
  • I have never cried so much than when I played this game. The scenario, music, and character designs are all wonderful!
  • Among the games I’ve played in my life, this is one that left strong, lasting impression on me. Since we’re only able to play it on the original hardware of the time, it’s extremely difficult for anyone to play it now.
  • Although the music, graphics, scenario, etc. are all the best masterpieces of the time, it hasn’t even been ported yet. It’s a game that makes you think about nature and humanity’s impact on the world, so I want modern children and young people to play it.
  • The visual, story, game design, and BGM are all of high quality, and if it can–at the very least–be ported, people of all ages can enjoy playing it. At that time, games were expensive and there was little advertisement, so many people where were elementary and junior high-aged students at the time didn’t even know about it. I’d very much like you to play it.

Additionally, this is what Inside Gamer said in their brief comment about the game related to the above questionnaire:

The Action RPG Terranigma, developed by the now-defunct game developer Quintet, won second place by a small margin.

This game is often referred to as part of the “Quintet Trilogy” along with Soul Blazer and Illusion of Gaia (both sold by Enix, now Square Enix).

As the [original] title suggests, it tells a magnificent story about the creation of the world with the theme of “Genesis” as seen in the Bible. As expressed in the voices of our readers, behind the acclaim of the game, it’s unfortunately hidden between other famous masterpieces of the time such as Chrono Trigger, Dragon Quest VI, and Secret of Mana 3, all released the same year [in 1995]. There were other voices who lamented that there is currently no other way to play the game than on the original hardware.


This questionnaire comes on the heels of the petition to get Terranigma digitally released on modern systems not to mention other activities like the solo Terranigma art exhibition by character designer Fujiwara Kamui.

See More: Terranigma – Resurrection of the Hero – Details on the campaign and more in English

The questionnaire received a total of 1310 votes, with Terranigma winning 67 of them. The #1 ranked game received only 4 more votes than Terranigma.

What game would you like to see remade in the modern age?

Since this topic is SUPER relevant to Terranigma and the campaign to push for a digital release, I would highly recommend anyone who is a fan of the game to please answer this questionnaire.

This is a Japanese questionnaire that might be good for all fans of Terranigma to answer! It discusses what game you’d like to see remade in the current era!

Answers may be used in the subsequent article, so please write about Terranigma if you’d like, and express what about the game impressed you the most!

This is a Japanese questionnaire, but I think it would be fine for you to at least write in English!!

Write your answers here → https://questant.jp/q/9YIIPAVC

English Translation → https://bit.ly/3ECk6cj

Original Link → https://s.inside-games.jp/article/2021/09/18/134293.html

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All We Know About Yoko’s New IP

Updated: 2021.9.9 – 11:09pm

Earlier last year, we got wind that Yoko is working on two new titles, but later during the first NieR Replicant Ver.1.22 live broadcast on NicoNico (April 19), we were told the following:

  • Saito Yosuke is the Producer from SQEX
  • Yoko Taro is the Creative Director
  • The game is somewhat of an Indies title that will be download only (there might be a special package release at some point)

In later broadcasts (I need to relocate what broadcast this was stated), we were also told that Okabe Keiichi (MONACA) will be on board as composer.

We were also told that the game will be download only for non-mobile devices (so I’m assuming PS4/5, Xbox, Steam…) but they will think about a physical release sometime if the game is well received.

Excerpt from the idobata kaigi program, December 2020:

Saito: There are many things I still can’t talk about, but… I mean, we’re doing NieR— Replicant and Re[in]carnation— then there’s Babylon (Babylon’s Fall) as well.  There’s also talk about doing the next Automata, so when I was talking with Yoko about what we should do next, Yoko talked about something he really wants to do, but I told him I absolutely don’t want to do it. I was like, if you really want to do it, then you put up the money for it! But he presented it to me like I had never seen him do before. So, then he was like, “Okay, I have time tomorrow.” But that was a Sunday. Oh, wait. We talked on a Friday evening, so he was like, “Let’s talk tomorrow,” but I told him I couldn’t. So, he ended up showing me an hour-long presentation on Sunday. After that, we went out to eat and 3 bottles of wine later, I told him “let’s do it.” So, that’s what I regret, even now. He won me over with wine. I want to quit right now if I could. 

Yoko: This was the first time that I actually said what I wanted to do.

Saito: If it’s something Yoko wants to do, then I want to let him do it, to try out various different things. But I was entirely against it when he first brought it up.

Saito V: Is it a ways off yet?

Saito: Yes, it’ll be a while, but I hope you look forward to it.

Harada: About how long ago did you have this discussion?

Saito: It’s about a year or so ago.

Yoko: It was more than a year ago. It was quite a while ago. 

Harada: Oh, then it’s proceeding pretty well.

Yoko: Not so much… 

Saito: It’s progressing gradually.

Saito V: The comments are asking if it’s a game or something else.

Saito: It’s a game. 

Yoko: Are we really announcing something like this on Idobata Kaigi??

Saito: It’s an absolutely INSANE game.

Saito: I see this in the comments, but it’s not a rhythm/music game.

Yoko: I dunno, man, maybe we’ll make it into one.

Saito: It’s not a casual game.

Yoko: Ahh, I don’t know about that… Maybe it’ll become casual…


UPDATE: 2021.09.09

Today, Square Enix officially announced the new game by Yoko Taro, which was previously leaked here.

VOICE OF CARDS: THE ISLE DRAGON ROARS,
A NEW RPG BUILT OF CARDS

This is the official press release by Square Enix.

To Recap:

New IP for a download-only Indies game feature work by the following individuals:

Producer: Saito Yosuke
Creative Director: Yoko Taro
Composer: Okabe Keiichi (MONACA)
Character Designer: Fujisaka Kimihiko

Grimoire NieR: Revised Edition

Updated: 11/23/2021


The newly revised edition of Grimoire NieR was just released today, and let me say… it’s VERY nice!

I don’t have a lot of time to look at it closely or talk about it in depth right now, but you can find the table of contents below. One thing to note right off the bat, though… there’s a “hidden” novella on the inside of the cover sleeve. You can hop into the Discord to read my notes about it.


-Project Gestalt & Replicant System-
NieR Replicant Ver.1.22474487139… The Complete Guide

INDEX

GEDÄCHTNIS / 記憶 / MEMORY
Visual Works
Character Guide
Story Guide

NieR / ニーア
Playback NieR
システム解説 / System Explanation
ストーリ攻略 / Story Guide
15 Nightmares 攻略 / 15 Nightmares Guide
クエスト攻略 / Quest Guide
E End (hex) 攻略 / E Ending Guide

Ashes of Dreams
Investigation Report
The Abyss of NieR Project

EXPIATION
贖罪 (Atonement)

CONCEPT WORKS & EXTRA
Concept Works Ver.1.22…
Concept Works (Original)
Visual Works (Original)
Character Illustration & CG Model (Original)
The Memory of NieR Gestalt
Other Artworks
#NieR Art Gallery
Project “GESTALT” Outline
Weapon Story
Emil’s Survey Report
Diary and Log
Letters
Creator’s Interview (Original)
Creator’s Interview Ver.1.22…
Key Person’s Letters

SHORT STORIES: THE SECRET
And Then There Were None Ver.1.00
The Stone Flower Ver.1.00
The Red and the Black Ver.1.00
Little Princess Ver.1.00
The Magic Mountain Ver.1.00
Witches’ Sabbath Ver.1.00
The Little Mermaid Ver.1.00
Straight is the Gate Ver.1.00
Around the World in 80 Days Ver.1.00
The Lost World Ver.1.00
The Lost World Appendix ver.1.22474487139…

Creator’s Interview Ver.1.22…

This is a section that mirrors the interview in the original release of Grimoire NieR. It is between Producer Saito Yosuke, Creative Director Yoko Taro, Director Ito Saki, and composer Okabe Keiichi.

(Beware of potential spoilers below…)

There is a topic that deals with the Administrators in Ending E and Yoko is asked about what implications it may have for Automata.

  • Yoko talks about the uncanny likeness between the two Administrators and 2B & 9S, but he stops at giving a constructive answer because he wants people to imagine things on their own.
  • He says that if the creator comes out and explains everything, that dashes everyone’s ideas (whether they’re right or wrong), and he doesn’t want to do that.
  • He says that there IS a reason or meaning behind the two administrators looking like 2B & 9S, but he he’s not saying what it is.
  • He says that it’s really not important for the narrative of Replicant; he’s always said similar things to this, which is why he often uses other mediums, like novels and such, to give further details. These unanswered topics are also potential ideas for future games, manga, stage plays, etc., further down the road.
  • “It’s okay for somethings to be answered and others not.” – Yoko Taro