“But, Yoko Said It!” – The issue of manipulating quotes to suit a purpose

So, this is going to be another editorial type of post, focusing on a recent post on Twitter. We’re going to explore the complexity of quote translations and how some venues like to rework them to suit a specific purpose, which is more likely than not pure clickbait or engagement farming.

Before we get into the details, let’s review the original post that kicked this off:

The problematic portion of this post is the steadfast, apparently factual statement that any of the Devs stated this outright, which… hold on for a bit, they absolutely did not.

A major issue dealing with issues like this involves Japanese to English translation as well as dealing with the plethora of Japanese context/nuance which cannot be translated via Google or any other free-based machine translation tool. You have to know the language to fully understand the overall context, to know when or where people are just shitting you, and to grasp the underlying nuance.

So, first let’s examine the translation that was initially presented here:

Well, first of all, this particular account left no context or source for this sensational headline. This thread, however, includes the link to the original Famitsu article from July 22, 2023, plus a screenshot of a Google translated segment from the original article (See below).

Note: My beef isn’t necessarily with this interpretation as much as it is with representing it as absolute fact, which it absolutely is not. It’s another example of folks placing words in people’s mouths, often with a specific motive, whether it be clout, engagement, or whatever else.

Additionally, it’s not necessarily wrong to use Google Translate or other machine aided translation programs, but you need to already have a certain level of proficiency in the target language to understand the remaining linguistic nuance and context.

Next, I’d like to examine a short passage in a recent interview by Famitsu.

(Please note that the following is my translation, done for editorial purpose for this piece.)

ー No matter what, it takes time for the anime team to fully grasp the original game. By the way, Yoko-san, you were in charge of the series structure, but what exactly did that involve?

Yoko: It started with the script—or rather, the plot—that was presented to me. When I reviewed it, I felt it was a little too similar to the game, so I suggested making some changes.

My first idea was rejected for various reasons, but they began incorporating my ideas from the next one. That’s when they asked if I’d focus on the series structure.

In the early stages, we aimed to stay true to the game, closely following its storyline, but I personally felt there was little merit in simply retelling the same story. Fans would likely expect something new and different in the anime, so we decided on a balancing out the strengths of the game with original elements unique to the anime.

Producer Matsumoto prioritized staying true to the rules of the game, while I tend to break them, preferring to take a step back and approach things differently. That was the sort of balance we came to. The so-called “9S●● incident” caused quite a stir within the team; it was rather something.

ー “The 9S●● incident?!” Could you elaborate on that?

Yoko: At one point, I included a scene in the plot where 9S and 2B do ●●. However, Producer Matsumoto intervened, firmly stating: “9S doesn’t do ●●.” As a result, the scene was cut (laughs).

He was concerned that fans might not react positively to it. I believe that creative works, whether games or anime, ultimately belong to the audience. I understood that Producer Matsumoto, who approached the project with the audience’s perspective in mind, had valid concerns about it, so I decided to scrap the scene.

ー I see. Was there another reason why you chose avoid making the content of the anime identical to the game?

Yoko: I’d actually like to hear Taura-san explain why I didn’t make it the same as the game.

Taura: What?! Why should I answer that? (laughs) Well, it’s like… you know? Even though the way you express things is different between the two mediums, I imagine you wouldn’t want to just recreate something you’ve already made. If you were to do it again, you’d want to change a lot of things, right?

Yoko: That’s true, but I was hoping for something more direct, like, “Yoko-san is just that kind of creator.”

Taura: Yoko was in his 40s when he directed the game and in his 50s when working on the anime. It seems like something changed for him as he entered his 50s.

Back in his 40s, Yoko would never have considered letting 9S do ●●. The fact that he included it this time likely means he’s become better at capturing the essence of ●●● (character) engaging in ●●●●●● (action).

Yoko: I guess I didn’t fully understand what ●● was until I reached my 50s.

Taura: Yoko had a long adolescence—it took him a while, but he finally reached adulthood.

Yoko: Now that you mention it, I haven’t written anything about ●●. Even if I had, it probably would’ve been rejected (laughs). It’s tough to figure out where it fits.

ー Regarding yourself, Taura-san, you were the main planner and designer for the game. What are your thoughts on 2B and 9S’s actions in the anime?

Taura (Yoko): Clearly, it’s not enough.

Taura: Why are you answering for me?! (laughs)

Yoko: Wha, am I wrong?

Taura: Uh, I’m not saying it’s not enough at all.

Taura (Yoko): I really wish there was a ●● scene.

Taura: Knock it off (laughs). 

Seriously speaking, games and anime are quite different mediums. In games, players can explore and enjoy actions from any angle based on how they play, while anime relies on dynamic, stylish scenes to captivate the audience.

When making the game, I had a specific image in mind, but through the anime, I was able to rediscover and highlight the cool elements and ideas that weren’t expressed in the game. I’m truly grateful for that opportunity.


The above passages should demonstrate that, since the specific words were omitted here, no definitive answer was given from the devs themselves. Granted, we can still take meaning from the remaining context, but that is a subjective interpretation; it’s your opinion rather than fact. Whether it’s right or wrong, the devs are not about to say one way or the other; therefore, it’s impossible to state which is absolute fact.

But within this context, you have to understand how Yoko works, how he speaks. He is a major cheeky bastard who likes to fuck around, so it makes it difficult to know his real intentions, what he actually means. But it should at least be clearly evident when he’s hotly in Yokoism-fuckery mode, especially in this passage. It doesn’t necessarily translate very well if you’re not aware or are just using machine translation, and it absolutely matters if you’re making a secondary translation from an already translated piece. It’s like making a photocopy from the copy of a copy; it gradually looses definition and quality.

This is often where context and nuance goes to die often for no other reason than to simply save time (and money). This is also how many game localizations are handledー generally the English translation is made first from which other languages such as Spanish, French, German, etc. use this 1st gen translation to base their own rather than going back to the original Japanese script. This clearly can cause significant problems if you’re not referencing back to the original Japanese.

And that’s where my dumb idea of changing this cheeky censored word to “playing hopscotch” comes in because it’s both absurdly ridiculous and funny at the same time, at least in comparison to the general fanbase’s hyper fixation on sex.

So, here. Enjoy a round of hopscotch with 9S & 2B.

Yoko: The so-called “9S hopscotch incident” caused quite a stir within the team; it was rather something.

ー “The 9S hopscotch incident?!”

Yoko: At one point, I included a scene in the plot where 9S and 2B play hopscotch. However, Producer Matsumoto intervened, firmly stating: “9S doesn’t play hopscotch.” As a result, the scene was cut (laughs).

Taura: Back in his 40s, Yoko would never have considered letting 9S play hopscotch.

Yoko: I guess I didn’t fully understand what hopscotch was until I reached my 50s. Now that you mention it, I haven’t written anything about hopscotch. Even if I had, it probably would’ve been rejected (laughs). It’s tough to figure out where it fits.

Taura (Yoko): I really wish there was a hopscotch scene.

Slightly amused perhaps?

Maybe not.

In all honesty, I don’t see that they’re talking about sex necessarily, but could be teasing something similar to what was done in YoRHa Ver.1.3a/aa when Accord shows the crew a rather… interestingly shaped lie detector. I can kinda imagine 9S wondering how to attach this sort of thing to his android frame and how it’s supposed to be used. lol It could be funny rather than raunchy or romantic… and I think that would be more Yoko’s style with these characters.

→ See More: YoRHa Ver.1.3aa Official Report

Also, simply because they called this the “9S ●● incident” and not the “9S & 2B ●● incident” or anything else, I imagine that the focus is more solely focused on 9S rather than the two as a pair, even if they may have been referenced one time in this passage.

That being said, for anyone who was around when NieR:Automata was first released in 2017, people were and still remain super, hyper-fixated on the following…

This bleeped out word has never been officially revealed because they want you to imagine this on your own, to place your own meaning into it, essentially making the story your own.

Yoko: I believe that creative works ultimately belong to the audience.

Therefore, there are no wrong answers here, but the majority of people like to imagine that the word that fits here is “fuck”. Because of course.

Here’s a short list of possibilities that are included but not limited to:

  • Kill
  • Fuck
  • Save
  • Free

However, whether it’s a hint or not, it’s stated in the NieR Re[in]carnation collaboration with NieR:Automata that this could also be “free,” as in to free 2B from this shitty world.

“However, 9S secretly wished to free 2B from this endless cycle of war.”

So, I’ll reiterate this line from Yoko:

Yoko: I believe that creative works ultimately belong to the audience.

He has said similar things multiple times, but what it means is that he’s not going to hold your hand and tell you what he means, or how to “correctly” interpret any particular line, phrase, or scene. That’s your job to imagine and place meaning. But that doesn’t necessarily mean that what one person imagines is wrong while another’s is right. There is no right or wrong, so it’s really pointless to argue the point. However, there are more plausible outcomes than others, so I suppose you could argue that with your fellow NieR peers.

In the end, there is no correct answer, so everyone’s interpretation is valid. If anything from this article sticks with you, please let it be that.

NieR Dinner Show 12024 – Updates

There’ve been a couple updates today regarding the band members and various special event merch that will be available at the venue.

This will be a very brief post, but you’ll quickly be able to see what is new!

▶︎ Band Members

▶︎ Exclusive Merchandise

▶︎ General Admission Ticket Sales

Square Enix has also announced that general admission ticket sales will open on November 16th at 10:00am.

▶︎ Related Links

NieR Re[in]carnation Complete Guide – The Story of “the Cage” and Prayers

A 528-page memorial archive celebrating the completion of NieR Re[in]carnation, including character designs and illustrations, Weapon Stories, and other stories that weren’t implemented in the game will be released on November 28 and is available on Amazon.

  • Title: NieR Re[in]carnation Complete Guide -The Story of “The Cage” and Prayers
    (Official English title not decided)
  • Content: A memorial archive commemorating the conclusion of NieR Re[in]carnation. The book contains character visuals, weapon stories, and stories that had not been implemented in the game.

Content Details:

  • NieR Re[in]carnation – Guidepost of Those Memories and Recollections
  • Character Visuals and Settings
  • Main Story, Dark Memories, Recollections of Dusk, Weapon Memories, Character Stories, Hidden Stories
  • Weapon Stories, Companion Memory Stories
  • Timeline, 4-panel comics, Lost Archive, etc.

Additional Information:

  • Release Date: November 28, 2024
  • Details: 528 Pages, B5 Size
  • Price: 4,950 yen (tax included)
  • Publisher: Dengeki Books
  • Amazon
  • Kadokawa

One of the unreleased Weapon Stories to be published in this book will likely be the Si’F-00 story that was revealed in a previous livestream. You can read my translation of it here.

Service for NieR Re[in]carnation ended on April 29, 2024 after a little more than 3 years from its time of release on February 18, 2021.

Tsuki Oke 2024 – NieR Fan Orchestra Concert

▶︎ About Tsuki Oke / Mond Tränen PhilharmoNikeR

Mond Tränen PhilharmoNikeR (also known as the Tsuki Orchestra aka Tsuki Oke) is a volunteer-based musical group formed by fans with the goal of performing music from the NieR game series.

In 2017, they arranged music from NieR Gestalt/Replicant, and in 2019, they performed pieces from NieR:Automata with a full orchestra and chorus. At this concert, they performed music from NieR Replicant ver.1.22474487139… featuring an orchestra, chorus, and pipe organ. The group is dedicated to creating concerts that capture the essence of the NieR universe, continuously striving to innovate and improve their performances.

Read the full article here.

NieR Composer / Pianist Keigo Hoashi leaves MONACA after 15+ years

Since today is the first of October, this is often when various contracts come to an end, and this is unfortunately true for Keigo Hoashi, who had been working with MONACA for over 15 years. He will be going independent, so we may still hear his music somewhere in the future.

If you are a fan of the NIeR soundtracks, half of them is all thanks to Hoashi’s work. As far as the NieR:Automata original soundtrack goes, you can see how each of the tracks are attributed to each of the MONACA composers here.

Here are a couple of his memorable tracks on the NieR:Automata OST:

  • Amusement Park
  • A Beautiful Song
  • Treasured Times
  • Vague Hope – Cold Rain
  • Forest Kingdom
  • Copied City
  • Widespread Illness
  • Vague Hope – Spring Rain
  • Bipolar Nightmare
  • The Sound of the End