In Response to Fan Inquiries Regarding A Potential 『.hack』 First Season Remaster

This is a copy and paste of my comment on the Dothack Network Facebook page,
which you can find here.

The issue is regarding the fan interest in a new remaster of the so-called “First Season” of the .hack video game franchise. The .hack “First Season” includes four separate games: Infection, Mutation, Outbreak, and Quarantine; aka IMOQ.


I would, again, like to calm the waters a little bit with all this talk of a possible remaster of the original four .hack games. Please, please calm down and focus on what’s here, right now.

I understand the hype, but now is not the time to be daydreaming about what somebody mistakenly let slip, giving fans the idea that this may be possible or even in the works when it’s not.

But if you can’t quell your desire for a possible remake, then I would suggest you support Last Recode with every ounce of your being NOW. I’m pretty sure everyone here already bought the game, but if you haven’t yet, now’s the time to show your support.

I know it’s really hard to purchase official merch outside of Japan, but I would also suggest you try to look into ordering some of the merch through a deputy service or on Amazon Japan (they will usually ship internationally).

Also, write and tell BANDAI NAMCO ENTERTAINMENT that you want international access to .hack merchandise!! Not only that, but tell them how much you love the series: the games, the anime, the novels and manga! Don’t feel embarrassed to let your fan-heart gush a little!

Get involved in my fan giveaway contest on Twitter, going on now! Tell people how much you love the series, tell a friend about it who maybe hasn’t even played it yet. I will have more contests in the future, too, so stay tuned to my site.

Ultimately, if you all really want a remake of the first four games as badly as you say you do (this is where I give you a little “tough love,” so please don’t hate me for telling it like it is), then you have to put in the effort to support the series as a whole first.

That’s just economics. If Last Recode doesn’t make a certain number of sales, then there is NO future for anything. Thankfully, though, sales both in Japan and internationally look really good and BNE is quite pleased. That’s good, but we can’t stop there; we can’t let our guard down just yet!

Keep talking about .hack on social media and wherever else possible. If you have a blog or website or something similar, write about it (I’m guilty here as I have yet to finish my editorial on Last Recode orz). Get other gamers interested in the series, introduce it to a friend or family. If you know somebody likes both anime and games, you could first introduce them to the anime TV series .hack//SIGN or .hack//ROOTS or go over to one of the movies (maybe avoid TRILOGY if they intend on playing Last Recode lol).

Basically my point is… there isn’t time to daydream about what could be right now. We need ACTION that is clearly visible and makes a difference to BNE, the publisher. If they do not make a profit from the series, nothing will happen. We’ll get NOTHING. So please, please… I understand how excited everybody is over the thought of a remake–I am, too–but now is not the time.

If you’ve already done all you can to support Last Recode and this message is redundant, I’m really sorry. This topic has been a bit of a thorn in my side ever since people started talking about it A WEEK after the release of Last Recode. ^^;;

Seminar Talk at Creek and River by CyberConnect2’s Matsuyama Hiroshi

The CEO of CyberConnect 2, Matsuyama Hiroshi, held a really interesting seminar for game creators and those interested in the topic. Although, I am hardly part of the industry, the interest and passion has always been there. I was able to attend this event, although I arrived a little after it had begun.

There was also time for a book signing and a brief discussion gathering after the event where we were treated to some small drinks and snacks.

Matsuyama was completely in the game tonight and it was clear he was enjoying giving the seminar. I had a blast just listening to him tell the handful of anecdotes throughout the evening.

We were told that we were free to take photos, but to just be mindful of when it was appropriate to take photos. 🙂

▲ Quick company stats with photos from the Fukuoka, Tokyo, and maybe Montreal offices?

Company Size

  • Fukuoka Studeo: 180
  • Tokyo Studeo: 33
  • Montreal: 14


▲ Slide for 『.hack//G.U. Last Recode』!!


▲ Naruto is one of the main titles that CC2 releases. This is Naruto Shippuden: Ultimate Ninja Storm 4 “Road to Boruto”.


▲ Another one of their series would have to be Jojo’s Bizarre Adventure. This is the PS3 release of Jojo’s Bizarre Adventure: All Star Battle and the PS3/PS4 release of Jojo’s Bizarre Adventure: Eyes of Heaven.

▲ Here’s one of the few smartphone applications that they produced, Full Bokko Heroes X for both iOS and Android.

▲ The offices are literally littered with more than 60 different magazines every month for employees to browse!

▲ There are also all kinds of movie and anime DVD/Blu-rays, individual manga books, and various video game titles freely available to employees.

▲ The company also provides many opportunities for employees to “skill up” their abilities in various areas such as C++, UnrealEngine4, Python scripts, and more.

▲ With the basic introduction out of the way, this was the “meat” of the seminar:
“The Game Creator Seminar”!!!

▲ First, we were asked to think of the average number of games sold in a single year. Numbers ranged from 200 to 1000.

▲ This chart breaks down the number of game titles released every year.

  • 2004: 802
  • 2005: 828
  • 2006: 900
  • 2007: 983
  • 2008: 972
  • 2009: 811
  • 2010: 745
  • 2011: 679
  • 2012: 644
  • 2013: 565
  • 2014: 539
  • 2015: —– ↓
  • 2016: —– ↓
  • 2017: —– ↑

My photography was bad in the moment, so I don’t have the exact numbers for 2015-2017, but the main point was that 2017 signaled in a slight rebound from the downward trend of releases since 2007.

▲ Next, we were asked to think how many games a person buys in the course of a year.

▲ Generally speaking, the average number of games a “game fan” purchases in a year is 8.8. A soft-core gamer buys about 4 games a year.

▲ Next, we were asked to think of what titles sold over 1,000,000 copies in 2017. I was stupid with the numbers (Japanese “man” is a bit difficult to calculate in your brain) and suggested NieR:Automata did…even though I knew it only sold a bit over 300,000 copies. lol

▲ And this was our answer, a list of top selling titles in 2017!

  1. 3DS: Dragon Quest 11 – 1,728,000
  2. 3DS: Monster Hunter Double Cross – 1,668,000
  3. PS4: Dragon Quest 11 – 1,321,000
  4. Switch: Splatoon2 – 1,309,000
  5. Switch: Mario Cart 8 Deluxe – 717,000
  6. 3DS: Pokemon Sun/Moon – 560,000
  7. Switch: Legend of Zelda: Breath of the World – 551,000
  8. Switch: Super Mario Odessy – 511,000
  9. 3DS: Super Mario Maker – 397,000
  10. PS4: NieR:Automata – 343,000

▲ Basically, if titles don’t sell over 100,000 copies, they’re losing money…

▲ If we imagine the sales of the top 40 games are positive, then anything 41 to 424 is losing money. 1/10 is in positive figures, whereas 9/10 is in the red.

▲ Among the gaming industry, 1/5 of titles is in positive numbers whereas 4/5s are in the red; which means, 20% have to be MASSIVE HITS!

▲ So it’s very important to know what sort of interesting things will sell. It’s best to avoid talking with people who cannot answer this question.

▲ It’s also vitally important for copies to connect with fans to hear their opinions on a multitude of topics. How/what do people play, read, watch, experience.

▲ This shows the trends of various platforms. The top represents smartphone and PC online games, the middle represents home gaming games, and the last represents home gaming hardware.

December 27, 2015

  • Online Platform (smartphone & PC) = 998,900,000,000yen
  • Home Software & Hardware = 360,200,000,000yen
  • →2016 Home Software & Hardware = 299,400,000,000yen

▲ Global Market Size: 5,400,000,000,000yen; Japan is just 1/14 of this figure.

▲ Global sales for the PS4 is around 60,000,000 units, where as within Japan alone, it’s around 5,000,000.

▲ Titles that sold well overseas:

  • Pokemon Sun/Moon
  • Super Mario Maker
  • Final Fantasy XV
  • Legend of Zelda: Breath of the Wild
  • Bloodborne
  • Dark Souls 3
  • Resident Evil 7
  • Yokkai Watch 3
  • Naruto Shippuden: Ultimate Ninja Storm 4
  • Dragon Ball Xenoverse 2
  • Monster Hunter Double Cross
  • Pokken Tournament
  • The Last Guardian
  • Street Fighter V
  • NieR:Automata

▲ The market for home gaming is WORLDWIDE, with a focus on gamers all over the world.

▲ The very last bit of Matsuyama’s talk touched briefly on his non-fiction novel, detailing the true events that occurred with “Hiroshi-kun” just prior to the release of 『.hack//G.U. Vol.3』in 2009.

▶︎ Famitsu was also present for the seminar, so here is their recap of the talk!

『.hack//G.U. Last Recode』+ KaraTetsu in Ikebukuro

Went out with some other cool .hack fans to enjoy the karaoke collab in Ikebukuro. Personally, I don’t mind going to karaoke alone, but it is more fun to go with a specific purpose in mind!

Here’s a couple photos I took there!

And thanks to one of my new friends, I was able to get SIGNED copies of LieN’s new piano scorebook and CD from M3.

I usually go to the M3 event every year, but couldn’t go this time because of work… I was so upset. There were many people I wanted to say hello to this year, especially after GameTakt. Hopefully some day I will have a job that works in tandem with my life rather than obstructing or limiting it… but that’s everybody’s fantasy, right? Hey, I can dream, right???

『.hack//G.U. Last Recode』& Karaoke no Tetsujin

The new collaboration drink menu at “Kara-Tetsu” just started today! Here are the drinks and random coasters I got!


▲ Haseo’s drink & Piroshi3 & Natsume coaster.


▲ Ovan’s drink & Kuhn coaster.


▲ Atoli’s drink & Endrance coaster.


▲ Endrance’s drink & Haseo’s Xth Form coaster. ♡


▲ Close-up of the flower petals in Endrance’s drink.


▲ Sakubo’s drink & …yet another Kuhn. I actually drew him three other times, but the workers were nice and let me try again… lol

 

『.hack//G.U. Last Recode』Cafe in Ikebukuro

The 『.hack//G.U. Last Recode』collaboration cafe in Ikebukuro [ Official Site ] just started this weekend. Here’s a quick look at what to expect.

Collaboration Cafe Dates:

  • Saturday, October 14
  • Sunday, October 15
  • Saturday, October 21
  • Sunday, October 22
  • Saturday, October 28
  • Sunday, October 29
  • Friday, November 3
  • Saturday, November 4
  • Sunday, November 5
  • Saturday, November 11
  • Sunday, November 12

If you are interested in going to the cafe, you will need to make a reservation in advance from the link here.

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