Official Live Broadcast #3

And just as it seemed last night, we will be getting the 3rd Live Broadcast this week! Please check the details below!


Watch on NicoNico Douga.

Friday, January 27 at 8:00pm

Co-producer:
Ehara Junichi

Producer:
Nishimura Eijiro (PG)

Game Designer:
Negishi Isao (PG)

Guests:
Isobe Keiko (Operator 6O)
Hatsumi Meari (Operator 21O & Anemone)

Interview from Taipei Game Show 2017!

According to an interview by A9VG, we’ve learned a couple new things regarding the game and what’s in store for us…

Please note that I’m going from a very round-about way to translate this. I know *nothing* of Chinese but I do understand Japanese. I used an online translation site to first translate this into Japanese and then I attempted to translate that into English. ^^;

First of all, the Chinese version of the game has been confirmed for this spring.

—Will there be any changes from the demo leading into the actual release of the game?
Saito: We released the demo version with the intention of gaining some important feedback from players. The main purpose was to allow players to experience the action part of the game and let them tell us what they thought.

—In the Hard and Very Hard modes, the player is not able to use the lock-on function. Will this still be true for the official release of the game?
Saito: Yes, the lock-on function is not accessible in the harder difficulty levels, but in Normal and Easy modes, the player can select whether or not they want to use this function.

—In the demo, we’re only able to explore the area on foot. Will there be other modes of transportation in the official release?
Saito: In the official version there will be aerial vehicles and also animals that you can ride on.

—In the demo, we could see that weapons have their own stories with illustrations. Will the official release have more of this, additional illustrations, for example?
Saito: As you level up your weapons, you can gradually unlock additional portions of the Weapon Stories. The background image that’s used for the Weapon Stories won’t change, but the actual appearance of the weapons will.

—Ishikawa-san, do you have any interesting stories for us?
Ishikawa: Perhaps when I started working on this game. At the time, even the character designs were not yet complete. Since the dubbing was done along with the development of the game, I could really get an inside look on its production.

—What significance does the content in the demo have to do with the official release?
Saito: In Japan, it was discussed whether or not the demo depicted the ending of the game. We can reveal here that what you see in the demo occurs roughly at the half-way point of the game. We selected that part so you can get a nice chunk of the game to experience. The story in the demo is not an independent story from the rest of the game.

—Ishikawa-san, how do you feel about your role as 2B?
Ishikawa: There are so many emotional moments in the story. As for 2B, she isn’t allowed to express her own feelings. Although she doesn’t sound like it, I think she’s a really gentle person. She’s also very concerned about 9S.

—What can we expect from the PRO?
Saito: We initially discussed using 4K with the PRO, but as an action game, we needed to be sure we had at least 1080p/60fps. So, the movement in the PRO version should feel more fluid with better lighting and shadows.

—How many different characters can we expect to play?
Saito: Right now we can confirm that 2B and 9S will be playable.

—We know there’s a connection between NieR and the Drakengard series. Should people play the previous games to prepare for this one?
Saito: There is a connection between them all, but there’s absolutely no problem if you haven’t played them. Simply, if you are familiar with the other titles, you may notice some interesting things. For example, the voice actor for 9S, Hanae-san, has played all of the previous games.


Source: A9VG

* * * * * * * * * *

According to other Japanese-Chinese translations, not just mine, it appears as though the events that we see in the demo may not actually take place at the *beginning* of the game, but rather a bit further in. It’s described as the “mid-way” point or half-way through the game, but the DOD/NieR series always use multiple playthroughs… so perhaps this could be towards the end of the first run through, “Branch A”.

There are several points that create confusion with this statement, one is my own translation of some of the storyboards and scripts from the Character Introduction video that was originally shown at the NieR Music Concert & Talk Live. Plus, it appears as though 2B and 9S had never met–so would that mean that 2B is alone for the whole first playthrough? Or perhaps there’s an entirely different story gimmick in play that we have no clue about yet?

We don’t have much to go on here, so it may be better to give our brains a rest and just wait until the game is finally released. We’ve only got a month left to go here in Japan… <3

NieR:Automata Presentation in Taipei

Producer Saito Yosuke and 2B voice actress Ishikawa Yui attended the NieR:Automata live presentation at Taipei Game Show 2017. The NieR:Automata presentation only lasted for 30 minutes, but we were able to see a couple new things of interest. If you missed the broadcast, you can view it below:

And here are a couple of my notes that I took during the presentation:

  • Presents would be given to those who managed to clear the Very Hard mode of the demo at the game show.
  • Ishikawa Yui plays the demo on Easy mode to demonstrate that even those who are not very good at action games can pick this up without any problem.
  • You are able to further customize various aspects of the Auto mode with L2.
  • There aren’t may RPG aspects in the demo because they want you to experience that in the actual game.
  • Events will happen seamlessly throughout the game.
  • There will also be a traditional Chinese version of the game (繁体字版)
  • Yui says that during recording, she was asked to deliver lines more emotionlessly since the YoRHa androids are not allowed to express emotion.
  • Saito was both very shocked yet extremely pleased to see so much fanart.
  • The presentation on stage was only 30 minutes, so the time went by very quickly. He mentioned that the planned to show off more of these new areas at the booth.

 

NEW AREAS

The Amusement Park:

  • Fireworks shoot into the sky almost constantly.
  • Once you enter through the gate, you will be in the “amusement park” stage.

  • This area will have different types of enemies, but since this area is related to the story, not much could be discussed.

Department Ruins:

  • This area had been shown in previous concept art.

Land of Forests (森の国)

  • Within the Department Ruins is a shutter that is closed. At some point in the game, however, you will gain access to something that will open this path, allowing you into the Land of Forests.

  • The image of the Land of Forests appears to be yet another abandoned city with two large skyscrapers in the center.

Additional images from this presentation can be found here.

Taipei Game Show 2017, NieR:Automata Presentation at 2:00pm

The Taipei Game Show 2017 will be broadcast live on YouTube. The NieR:Automata presentation will start today, January 22, at 2:00pm Taiwan time, so be sure to do the necessary calculations for your own timezone. According to Yosuke Saito, they plan to show a little bit of the Amusement Park and Submerged City areas.

NieR:Automata meets amazarashi

Famitsu has just release some more information regarding the collaboration between NieR:Automata and the rock band amazarashi with their upcoming single and music video entitled “Inochi ni Fusawashii” (Right to Life).

NieR Pod Skin: amazarashi head product code!

Just in time for Square Unix’s release of the Action RPG “NieR:Automata” on February 23, the rock band amazarashi, helmed by Akita Hiromu, will be entering into a collaboration entitled “NieR:Automata meets amazarashi”. The brand new, CD jacket illustration for amazarashi’s new “Inochi ni Fusawashii” single has just been released!

“Inochi ni Fusawashii” First Edition Release (NieR themed)

  • 1,800 plus tax (CD + DVD)
  • Original picture book “Inochi ni Fusawashii” (Author: Yoko Taro / Illustration: Koda Kazuma (PG concept artist)
  • NieR:Automata Product Code “Pod Skin: amazarashi head”

CD
Track 1: Inochi ni Fusawashii (Right for Life)
Track 2: Yuurei (Ghost)
Track 3: Kazoe Ka (Counting Song)
Track 4: Inochi ni Fusawashii (Right for Life) acoustic version

DVD
Inochi ni Fusawashii (Right for Life) Music Video
“NieR:Automata” Movie 119450310

* The cover art is designed by the same illustrator, Platinum Games’ Koda Kazuma
* Further details on the amazarashi head Pod Skin will be released at a later date.
* Reservations are now open.

“Inochi ni Fusawashii” Standard Release (First edition, third party case)

  • 1,200 plus tax

Track 1: Inochi ni Fusawashii (Right for Life)
Track 2: Yuurei (Ghost)
Track 3: Kazoe Ka (Counting Song)
Track 4: Inochi ni Fusawashii (Right for Life) acoustic version

* The “NieR:Automata” image on the cover was designed by YKBX.
* Reservations are now open.

 Additional Information Regarding the Picture Book

Yoko Taro had stated during the 2nd Live Broadcast that the picture book is merely a spinoff with no direct link to the story in Automata. He says that the atmosphere between the two is relatively the same, however, so it is perfectly safe for anyone to read the book before or after playing Automata. That being said, he also suggested to read the book after playing the game… you may get a different impression.

Additionally, it was confirmed in the 3rd Live Broadcast that this is *not* 9S.


Source: Famitsu | Twitter | Natalie