Famitsu – Issue No.1437 – NieR:Automata

Here’s the 12 page (and cover) issue detailing all sorts of stuff about NieR:Automata. I have yet to read it, but I do plan on translating the majority that’s printed here. Please hang in there until I can get that done. <3

You can view all of these images in my Image Gallery, too.

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The majority of the contents in this article deal with the thoughts and comments of various members from Platinum Games, even Kamiya Hideki, who seemed to know very little of NieR:Automata or Yoko Taro. ^^; Therefore, I don’t think I’ll translate this word for word. We’ll see if I have time to do it later on.

In the meantime, here are some of the main bits of information that we learn about the game in this article:

  • Able to choose difficulty level. The game is designed so that even the standard difficulty is not too terribly difficult.
  • We will be able to explore a desert location similar to the area outside of the Barren Temple (lit. Sanctuary of Sand) and Façade (lit. City of Masks).
  • The controller interface is highly responsive. Attacks are spread out between the SQUARE and TRIANGLE buttons, each one representing one of the two equipped weapons.
  • You can equip two sets of two weapons and can rapidly switch between the two sets. Weapons include a short sword, great sword, and glove bracers.
  • There is a sword with ridges in it that make it resemble a type of saw.
  • Attacks can be performed even during jumping, evading, and dashing. These movement can be cancelled out at any moment.
Charge attacks are back. There will be various charged attacks such as many spears springing from the ground to attack the surrounding area.

Charge attacks are back. There will be various charged attacks such as many spears springing from the ground to attack the surrounding area.

  • Incoming bullet attacks can be destroyed with Pod.
  • 2B is a pretty quiet character, but she will occasionally speak during attacks.

The “singing boss” that was revealed in the new E3 trailer attacks by singing. Its eyes close as it raises its head to reveal a large speaker in its mouth that it uses to sing/attack. It can also shoot out magic bullets that you must dodge or cancel out with the use of Pod. Also, it is adorned with many, many dead androids…all of which appear to be female models. (Image translation by Fire Sanctuary)

  • The design of the bullets have been upgraded. Light effects from them can also be seen on the surface of the ground.
  • The sound that objects make will be determined by the size of the room you’re in. For example, the reverb will be greater when you strike metal while in a small, enclosed room compared to in a wide open field.
During a dash, if you run into a bush or other larger obstacles, it will cancel out the dash and your character will seem to stumble.

During a dash, if you run into a bush or other larger obstacles, it will cancel out the dash and your character will seem to stumble.

  • There will be many nature sound effects as well, including the sound or a river and birds chirping. Sound designer Shindou Masato states that there are at least 100 different variations of bird calls.
  • The material of 2B and 9S’s costumes are made out of velvet. This was especially difficult to achieve in the 3D models.
  • The towns and camps in the game are actually outposts made by the Resistance. These are the remnants of the 8th Machine War in 11732. They were also seen in the YoRHa Stage Play.
    • It was previously thought that the Resistance was wiped out by the end of the play, but now it is clear that those particular members were not the only survivors.
Illustration by PG game designer Yusuke Hashimoto. (Beyonetta 2, Starfox Zero)

“I’m looking forward to the game’s completion!!” Illustration by PG game designer Yusuke Hashimoto. (Beyonetta 2, Starfox Zero)


Translation by Fire Sanctuary

Lastly, unrelated to the article but related to the presentation at E3, Yoko Taro stated that the B in 2B’s name stands for “Battler”. I don’t think I ever wrote about this in my previous speculations, but this was one of the possibilities I thought of… just because of my love of B’t X… ^^;

Yosuke Saito stated in the E3 presentation that the game will be released simultaneously worldwide:

“We’re currently developing towards a global, simultaneous release in early 2017.”


Source: Famitsu | Fire Sanctuary

NieR: Automata or Android? Yoko Taro originally wanted to call it “Android”

I’ve noticed that a bunch of websites are referencing an article in the Edge magazine #287 with the revelation that Yoko Taro originally wanted to call the new game “Android” but couldn’t due to copyrights with Google’s own Android trademark.

However, this is not new information.

This was previously published by Famitsu several weeks ago.

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Famitsu Interview with Yoko Taro and Yosuke Saito

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—What did you think about everyone’s reaction to the new “NieR” announcement at E3 2015?

Yoko: There were a lot of people talking about “NieR” on Twitter from within Japan after the announcement, and I felt like the reaction we got from overseas was from a specific nitch of fans, but after the announcement, many foreign fans were saying how much they loved NieR; I was really shocked. I couldn’t have imagined how much people were going crazy over the news.

Saito: It’s really surprising, huh? Like, where were they all hiding…? (haha)

Yoko: No matter how loud they scream, in the end I sort of doubted whether or not we could actually sell it… (haha)

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Dengeki Online Interview with Yoko Taro and Yosuke Saito

This is an interview with Producer Saito Yosuke and Director Yoko Taro conducted by Dengeki in Paris, France at the “Paris Games Week”.



**Is there more than one playable character?**

—How is the development of the game going thus far?

Saito: We’ve still got a long way to go, but as far as action games go, that’s just about been taken care of. We’re currently fitting in the various RPG elements.

Yoko: I’m satisfied with where the action is at this point, but I’ll let Platinum Games decide what they want to do with it.

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DOD / NieR Timeline

I originally posted this as it relates to the DOD1.3 novella, but I’ve continued to edit and add to this as more and more aspects come to light.

The original timeline was published in the DOD3 Complete Guide, then scanned and edited by me. Please feel free to use this image as you wish–but I would greatly appreciate the credit for putting it together. The actual PSD file is almost 150MB worth of details and layers and many hours of work and research.

Also, try not to get bent out of shape to see that this image does not designate any specific shift in worlds between the DOD universe and NieR. Interestingly enough, no where in the giant DOD/NieR timeline printed in the DOD 10th Anniversary -World Inside- book does it state any sort of jump to a parallel universe or other dimension. It merely continues through the course of time and shows how things potentially flow together. You may take that as you will.

Please refer to the Timeline Page here to view the latest version of the chronology timeline.

Addendum: I understand that there was a discrepancy relating to DOD2 and where the novella “The Garden of Light” ought to be; however, I have kept the timeline as it was printed. If you feel that I ought to edit this to reflect where the novella should be, please let me know. My memory of DOD2 is very old, since I only played it once over ten years ago. If I get a lot of comments to edit this, I will.

Interview with Yoko Taro and Saito Yosuke by Hooked

This is a pretty amazing interview with both Yoko Taro and Saito Yosuke. The intro and outro are conducted in German, but the actual interview is in English.

The part that I found the most amazing, if not shocking, was the fact that 2B is *not* the same character as No2 that appears in the YoRHa stage play! *mindblown* But, I was starting to lean toward that since her character and some parts of her design didn’t seem to match up.


No2’s final stance. Photo by Tantei File.

That being said, Yoko Taro is often known to say one thing and yet somehow contradict himself in the same sentence. It could be that this *is* the same character that has undergone some major changes to completely alter her mind/personality.

At any rate, I suppose it would be best to separate my own feelings for the YoRHa girls that appeared in the stage play from this new game that seems sooooooo heavily based on it.

Please stop reading here to avoid further speculation…
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NieR: Automata – Paris Games Week

This is the page that I will continually update as more and more information is released at the Paris Games Week.

Official NieR: Automata Trailer -from Paris Games Week 2015-

Paris Games Week – Nier Automata Presentation, Part 1

Paris Games Week – Nier Automata Presentation, Part 2

Some things that we learn from the new trailer:

  • 2B’s weapons seem to float or seamlessly affix to her back without touching.
  • Battles are pretty dang fast-paced! Much like that of the original NieR!
  • There seems to be multiple attacks for each weapon type; katana vs. heavy sword.
  • The magic bullets of the original NieR make a comeback for you to dodge with all your might in battle!! This time around, they appear much brighter with a glowing, circular outline.
  • 2B is able to grab ahold of “Pod” for some awesome-looking aerial stunts!
  • Much like Weiss’ magic bullet attack in the original game, “Pod” appears to be able to do some attacking of its own!

I’m also in the process of uploading the interview with Yoko Taro and Saito Yosuke, but here are some things that we learned from them:

  • Emi Evans has *not* been confirmed yet.
  • 2B’s weapons appear to “float” just off of her back due to magnetism.
  • “Pod” will talk but not in a similar fashion to Weiss. Yoko Taro called it more of a “car navigation” sort of thing.
  • 2B can grab ahold of “Pod” in order to reach things and enemies normally out of range.
  • The Beastlord sword looks like it’s back!nier-automata-beastlord

Continue reading

Dengeki Playstation Vol. 601 Features NieR: Automata

Here are my scans of the new pages in this week’s issue of Dengeki Playstation. I have yet to read everything here, but they *do* mention that we may see more characters from the YoRHa play! My bet’s on No4! She’s the only one of the four main units that are still alive, even though she received massive damage by the end… I may even go one step further and speculate that her consciousness might actually live on as “Pod”, the hovering robot that is scene in some of the new photos in both Dengeki and Famitsu.

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A couple things we learn from these pages:

  • The aliens that invade the earth drive away the surviving humans with mechanical weapons that are called “Living Machines”. These machines are probably not the main aggressor in this conflict more than they are the pawns sent into battle for the benefit of their “creator”…very much like the YoRHa androids.
  • Although 2B (YoRHa No2 Type B) may appear female, it is unknown whether specific gender identities are preserved within the androids.
  • 2B uses swords for short-range combat but can also enlist the help of “Pod” to reach more distant areas.
  • She rarely removes the visor or “goggles” that partially obstruct her face. What sort of face might she have…?


  • The YoRHa units have no given name but rather are called by their model number.
  • They are forbidden from experiencing emotion, but clearly have their own unique differences.
  • 2B is very calm and collected.Other members of the YoRHa unit may make an appearance.


  • The pawns of the alien race are called “Living Machines” because they are able to repair, restore, and reproduce (create new machines).
  • It is unknown exactly how powerful these Living Machines are, but they possess enough might to force the human race to abandon the planet.


  • While humanity fled to the Moon, the earth is on its way toward destruction and decay.
  • 2B is forced to fight in the barren wasteland that the earth has become.
  • There is little trace of humanity left on the planet, the desolate ruins telling the story of the violent invasion of the Living Machines.

NieR Automata: Famitsu Magazine (on sale 10/29)


Tomorrow’s issue of Famitsu magazine will detail more about the Type B android, No2, as well as give us a better glimpse of the world view and BATTLE! 😀

I will get scans up as soon as I can, translations will come later. <3